The count
LiveLive coverage · Rust server · us5
FS DEV - Private Server
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #9,981, the top 45% of all ranked servers.
- The current map has been up 209d 10h, since Thursday 2 April, 19:45 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on FS DEV - Private Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,981 today
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does FS DEV - Private Server wipe, and at what times?
Too few wipes are recorded for FS DEV - Private Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 209 days 10 hours.
Tags and filters
Which Rust Live Stats filters and lists does FS DEV - Private Server show up in?
These are the Rust Live Stats lists FS DEV - Private Server fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on FS DEV - Private Server?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $rus5 (Region code): Region code: us5; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which FS DEV - Private Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on FS DEV - Private Server?
FS DEV - Private Server is carrying 0 players at the moment, with 50 slots in total. Averaged across seven days, 0 players; the peak was 2.
What position does FS DEV - Private Server hold among Rust servers?
Player hours over seven days put FS DEV - Private Server at #9,981, in the top 45% of all ranked servers.
Map and rules
Which settings and rules are in force on FS DEV - Private Server?
No gather rate appears in the name FS DEV - Private Server. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on FS DEV - Private Server?
FS DEV - Private Server runs a game-generated procedural map: size 6,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.
Server details
What location is FS DEV - Private Server in?
Region code us5, with no region published by FS DEV - Private Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 23.161.168.58:28028 is its address.
Is performance on FS DEV - Private Server steady?
It never went below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to a maximum of 101,263 entities. Memory use peaked at 3,341 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on FS DEV - Private Server?
FS DEV - Private Server operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does FS DEV - Private Server stay online, and is it up right now?
Right now FS DEV - Private Server is online. The uptime it reports puts the last restart at about 16 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to FS DEV - Private Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 23.161.168.58:28028. You can find its website at https://discord.com/invite/aBqd5Ry7Q3.
