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43,056 players on Rust servers right now 11,700 servers online 3,055 with players on 102 fresh wipes in the last three hours Test: 0 players on now Updated every five minutes

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Test

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #7,675, the top 34% of all ranked servers.
  • The current map has been up 22h, since Wednesday 28 October, 03:08 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 2
#7,675ranktop 34%
22h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Test

Players

AveragePeakWipe
00.511.5203:0007:0011:0015:0020:0000:00Wiped Wed 28 Oct, 03:08 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
05010015020003:0007:0011:0015:0020:0000:00Wiped Wed 28 Oct, 03:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,675 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 8

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 8
Lasted
17 days
Players before
3

Wipe peaks at 5 players

Peak
5
Crowd
held half
Lasted
9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
34 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
34 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
28 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Test?

The average peak across its recent wipes is 4 players. Peak population on the latest wipe came 0 hours after it. In 50% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 8 when it did not hold.

How often does Test wipe, and at what times?

No next wipe can be predicted for Test, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 22 hours have passed since this world was generated.

Lists and tags

Where does Test appear in Rust Live Stats lists and filters?

On Rust Live Stats, Test is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What meaning do the tags on Test carry?

gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon: that is the tag list Test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on Test?

Live now: 0 players on Test, out of 50 slots. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 05:00 UTC, at 2 players on average.

Where does Test sit in the server rankings?

Player hours over seven days put Test at #7,675, in the top 34% of all ranked servers.

Settings and map

What settings and rules does Test run?

No gather rate appears in the name Test. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Which map is live on Test?

Test runs a game-generated procedural map: size 4,500, seed 62803. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

Which region is Test hosted in?

There is no region from Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 24.113.60.221:28015 is its address.

Is performance on Test steady?

Server fps averaged 151 over the last 48 hours, with a low of 113. It supported up to 121,303 entities, covering buildings, deployables and all other objects. Up to 4,980 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What Rust version is Test on?

Rust network protocol 2635 and build 168909 on Windows is what Test runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Test, and is it online at the moment?

Right now Test is online. Based on the uptime it reports, the last restart was about 20 hours ago. 95 of 168 hours were online in the last 7 full days, giving 57% uptime. On 27 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 24.113.60.221:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.