The count
LiveLive coverage · Rust server
Test
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #7,675, the top 34% of all ranked servers.
- The current map has been up 22h, since Wednesday 28 October, 03:08 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,675 today
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 03:08 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Sunday 11 October 2026, 03:49 UTC
- Peak
- 3
- Crowd
- halved by day 8
- Lasted
- 17 days
- Players before
- 3
Wipe
Wipe peaks at 5 players
Friday 2 October 2026, 04:27 UTC
- Peak
- 5
- Crowd
- held half
- Lasted
- 9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Test?
The average peak across its recent wipes is 4 players. Peak population on the latest wipe came 0 hours after it. In 50% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 8 when it did not hold.
How often does Test wipe, and at what times?
No next wipe can be predicted for Test, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 22 hours have passed since this world was generated.
Lists and tags
Where does Test appear in Rust Live Stats lists and filters?
On Rust Live Stats, Test is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What meaning do the tags on Test carry?
gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon: that is the tag list Test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on Test?
Live now: 0 players on Test, out of 50 slots. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 05:00 UTC, at 2 players on average.
Where does Test sit in the server rankings?
Player hours over seven days put Test at #7,675, in the top 34% of all ranked servers.
Settings and map
What settings and rules does Test run?
No gather rate appears in the name Test. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on Test?
Test runs a game-generated procedural map: size 4,500, seed 62803. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Which region is Test hosted in?
There is no region from Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 24.113.60.221:28015 is its address.
Is performance on Test steady?
Server fps averaged 151 over the last 48 hours, with a low of 113. It supported up to 121,303 entities, covering buildings, deployables and all other objects. Up to 4,980 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is Test on?
Rust network protocol 2635 and build 168909 on Windows is what Test runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Test, and is it online at the moment?
Right now Test is online. Based on the uptime it reports, the last restart was about 20 hours ago. 95 of 168 hours were online in the last 7 full days, giving 57% uptime. On 27 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 24.113.60.221:28015.