Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
54,666 players on Rust servers right now 11,743 servers online 3,375 with players on 133 fresh wipes in the last three hours Project Plagued - LOCAL Flying Car v0.2 Test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Project Plagued - LOCAL Flying Car v0.2 Test

Offline Project Plagued - LOCAL Flying Car v0.2 Test is not on the server list right now. The figures below are from when it was last seen, 45d ago.

Key points

  • 0 of 5 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • The current map has been up 48d 3h, since Thursday 10 September, 19:40 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak –
–rankscore 0
48d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Project Plagued - LOCAL Flying Car v0.2 Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank over time

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
52 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
51 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
55 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
8 / 1000

Quick answers

from the figures on this page

Wiping

How often does Project Plagued - LOCAL Flying Car v0.2 Test wipe, and at what times?

Project Plagued - LOCAL Flying Car v0.2 Test's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 48 days 3 hours.

Tags and categories

Which Rust Live Stats filters and lists does Project Plagued - LOCAL Flying Car v0.2 Test show up in?

These are the Rust Live Stats lists Project Plagued - LOCAL Flying Car v0.2 Test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on Project Plagued - LOCAL Flying Car v0.2 Test?

gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs162989 (Build): This server runs game build 162989; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Project Plagued - LOCAL Flying Car v0.2 Test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Project Plagued - LOCAL Flying Car v0.2 Test right now?

Project Plagued - LOCAL Flying Car v0.2 Test is not online at the moment, having last been seen 45 days 17 hours ago.

Settings and map

What settings and rules does Project Plagued - LOCAL Flying Car v0.2 Test run?

No gather rate appears in the name Project Plagued - LOCAL Flying Car v0.2 Test. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Server facts

Which region is Project Plagued - LOCAL Flying Car v0.2 Test hosted in?

No region is published by Project Plagued - LOCAL Flying Car v0.2 Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 24.45.218.201:28015.

What Rust version is Project Plagued - LOCAL Flying Car v0.2 Test on?

Rust network protocol 2633 and build 162989 on Windows is what Project Plagued - LOCAL Flying Car v0.2 Test runs. Steam updates it for you, but your game needs the same protocol to join.

Does Project Plagued - LOCAL Flying Car v0.2 Test stay online, and is it up right now?

As of now, Project Plagued - LOCAL Flying Car v0.2 Test is offline; the last sighting was 45 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What steps connect you to Project Plagued - LOCAL Flying Car v0.2 Test?

Enter client.connect 24.45.218.201:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp5
Max players Slots: 5.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs162989
Build This server runs game build 162989.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.