The count
Live coverage · Rust server
Project Plagued - LOCAL Flying Car v0.2 Test
Offline Project Plagued - LOCAL Flying Car v0.2 Test is not on the server list right now. The figures below are from when it was last seen, 45d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- The current map has been up 48d 3h, since Thursday 10 September, 19:40 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Project Plagued - LOCAL Flying Car v0.2 Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank over time
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Project Plagued - LOCAL Flying Car v0.2 Test wipe, and at what times?
Project Plagued - LOCAL Flying Car v0.2 Test's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 48 days 3 hours.
Tags and categories
Which Rust Live Stats filters and lists does Project Plagued - LOCAL Flying Car v0.2 Test show up in?
These are the Rust Live Stats lists Project Plagued - LOCAL Flying Car v0.2 Test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on Project Plagued - LOCAL Flying Car v0.2 Test?
gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs162989 (Build): This server runs game build 162989; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Project Plagued - LOCAL Flying Car v0.2 Test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on Project Plagued - LOCAL Flying Car v0.2 Test right now?
Project Plagued - LOCAL Flying Car v0.2 Test is not online at the moment, having last been seen 45 days 17 hours ago.
Settings and map
What settings and rules does Project Plagued - LOCAL Flying Car v0.2 Test run?
No gather rate appears in the name Project Plagued - LOCAL Flying Car v0.2 Test. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Server facts
Which region is Project Plagued - LOCAL Flying Car v0.2 Test hosted in?
No region is published by Project Plagued - LOCAL Flying Car v0.2 Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 24.45.218.201:28015.
What Rust version is Project Plagued - LOCAL Flying Car v0.2 Test on?
Rust network protocol 2633 and build 162989 on Windows is what Project Plagued - LOCAL Flying Car v0.2 Test runs. Steam updates it for you, but your game needs the same protocol to join.
Does Project Plagued - LOCAL Flying Car v0.2 Test stay online, and is it up right now?
As of now, Project Plagued - LOCAL Flying Car v0.2 Test is offline; the last sighting was 45 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What steps connect you to Project Plagued - LOCAL Flying Car v0.2 Test?
Enter client.connect 24.45.218.201:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.