The count
Live coverage · Rust server
Project Plagued | Flying Car LOCAL TEST
Offline Project Plagued | Flying Car LOCAL TEST is not on the server list right now. The figures below are from when it was last seen, 12d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,108, the top 70% of all ranked servers.
- The current map has been up 13d 23h, since Thursday 15 October, 07:01 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Project Plagued | Flying Car LOCAL TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,108 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Project Plagued | Flying Car LOCAL TEST wipe, and at what times?
Project Plagued | Flying Car LOCAL TEST's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 13 days 23 hours.
Tags and categories
Which Rust Live Stats filters and lists does Project Plagued | Flying Car LOCAL TEST show up in?
The Rust Live Stats lists that include Project Plagued | Flying Car LOCAL TEST are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What do the tags listed for Project Plagued | Flying Car LOCAL TEST signify?
gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Project Plagued | Flying Car LOCAL TEST publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Project Plagued | Flying Car LOCAL TEST?
Project Plagued | Flying Car LOCAL TEST reads offline at the moment; the last sighting was 12 days 19 hours ago.
How does Project Plagued | Flying Car LOCAL TEST compare with other Rust servers in the rankings?
On player hours for the past seven days, Project Plagued | Flying Car LOCAL TEST sits at #15,108, inside the top 70% of ranked servers.
Settings and map
What rules does Project Plagued | Flying Car LOCAL TEST enforce, and which settings does it use?
The name Project Plagued | Flying Car LOCAL TEST carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Server facts
Where does Project Plagued | Flying Car LOCAL TEST sit geographically?
Nothing on Project Plagued | Flying Car LOCAL TEST states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 24.45.218.201:29885.
What version of Rust is running on Project Plagued | Flying Car LOCAL TEST?
The setup on Project Plagued | Flying Car LOCAL TEST is Rust network protocol 2634 and build 167398 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Project Plagued | Flying Car LOCAL TEST up now, and how steady is its uptime?
As of now, Project Plagued | Flying Car LOCAL TEST is offline; the last sighting was 12 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 15 October 2026.
How to join
What is the way to connect to Project Plagued | Flying Car LOCAL TEST?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 24.45.218.201:29885.