The count
LiveLive coverage · Rust server
PopulaceLab (test)
Key points
- 0 of 3 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,885, the top 67% of all ranked servers.
- The current map has been up 1d 6h, since Monday 26 October, 20:37 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PopulaceLab (test)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,885 today
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Monday 26 October 2026, 20:37 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Saturday 24 October 2026, 21:38 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 17 October 2026, 18:27 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 7.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on PopulaceLab (test)?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.
On what timetable does PopulaceLab (test) wipe?
PopulaceLab (test) wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 30 hours.
Lists and tags
Where does PopulaceLab (test) appear in Rust Live Stats lists and filters?
On Rust Live Stats, PopulaceLab (test) is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.
What meaning do the tags on PopulaceLab (test) carry?
These are the tags PopulaceLab (test) makes public: gmvanilla (Game mode): Survival in the vanilla style; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is PopulaceLab (test) at the moment?
PopulaceLab (test) is carrying 0 players at the moment, with 3 slots in total. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 22:00 UTC drew the most players, 0 on average.
What position does PopulaceLab (test) hold among Rust servers?
Player hours over seven days put PopulaceLab (test) at #14,885, in the top 67% of all ranked servers.
Map and rules
What settings and rules does PopulaceLab (test) run?
The name PopulaceLab (test) carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for PopulaceLab (test)?
A procedural map of 4,500 with seed 1530458240, generated by the game, runs on PopulaceLab (test). RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
About the server
Which region is PopulaceLab (test) hosted in?
No region is published by PopulaceLab (test). The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 24.8.85.119:28335 is its address.
How well does PopulaceLab (test) perform?
The average server fps was 239 over the last 48 hours; the lowest was 174. It supported up to 130,693 entities, covering buildings, deployables and all other objects. Up to 6,916 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on PopulaceLab (test)?
PopulaceLab (test) operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is PopulaceLab (test), and is it online at the moment?
Right now PopulaceLab (test) is online. The uptime it reports puts the last restart at about 28 hours ago. 30 of 168 hours were online in the last 7 full days, giving 18% uptime. Rust Live Stats has tracked it since 17 October 2026.
Connecting
What steps connect you to PopulaceLab (test)?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 24.8.85.119:28335.