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63,914 players on Rust servers right now 11,774 servers online 3,541 with players on 131 fresh wipes in the last three hours Zache Local Build Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Zache Local Build Server

Offline Zache Local Build Server is not on the server list right now. The figures below are from when it was last seen, 11d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,749, the top 68% of all ranked servers.
  • The current map has been up 24d 5h, since Saturday 3 October, 17:35 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#14,749ranktop 68%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Zache Local Build Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,749 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct7 Oct12 Oct17 Oct22 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
164 / 999
138 / 999
30 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 35 on average
36 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 23 on average
13 / 100

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Zache Local Build Server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.

How often does Zache Local Build Server wipe, and at what times?

Zache Local Build Server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 24 days 5 hours.

Lists and tags

Where does Zache Local Build Server appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Zache Local Build Server fits: Modded Rust servers live now and Rust build and creative servers: live list. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Zache Local Build Server?

gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Zache Local Build Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on Zache Local Build Server?

Zache Local Build Server reads offline at the moment; the last sighting was 11 days 22 hours ago.

What position does Zache Local Build Server hold among Rust servers?

Ranked by seven-day player hours, Zache Local Build Server is #14,749, placing it in the top 68% of ranked servers.

Rules and settings

What settings and rules does Zache Local Build Server run?

The name Zache Local Build Server carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Server details

Which region is Zache Local Build Server hosted in?

Nothing on Zache Local Build Server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 31.111.112.161:28015.

What version of Rust is running on Zache Local Build Server?

The setup on Zache Local Build Server is Rust network protocol 2634 and build 166652 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does Zache Local Build Server stay online, and is it up right now?

As of now, Zache Local Build Server is offline; the last sighting was 11 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 27 September 2026.

Connecting

What is the way to connect to Zache Local Build Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 31.111.112.161:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp4
Max players Slots: 4.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.