The count
Live coverage · Rust server
Server_216_DevBlog
Offline Server_216_DevBlog is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #11,512, the top 52% of all ranked servers.
- The current map has been up 46d 17h, since Saturday 12 September, 18:53 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_216_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #11,512 today
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Server_216_DevBlog wipe?
Too few wipes are recorded for Server_216_DevBlog to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 46 days 17 hours have passed since this world was generated.
Lists and tags
Where does Server_216_DevBlog appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Server_216_DevBlog are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded.
What meaning do the tags on Server_216_DevBlog carry?
These are the tags Server_216_DevBlog makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; v2180 (Protocol): You need protocol 2180 on your game to get in; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game changes here through plugins or settings, so it is Modded; hdf93daba (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on Server_216_DevBlog right now?
Server_216_DevBlog reads offline at the moment; the last sighting was 4 days ago. Averaged across seven days, 1 players; the peak was 1.
What position does Server_216_DevBlog hold among Rust servers?
On player hours for the past seven days, Server_216_DevBlog sits at #11,512, inside the top 52% of ranked servers.
Settings and map
What settings and rules does Server_216_DevBlog run?
The name Server_216_DevBlog carries no gather rate. It lists no limit on group size. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Anti-cheat: VAC from Valve is off.
Which map is in use on Server_216_DevBlog?
Server_216_DevBlog uses a procedural map, which the game generates.
Server facts
Which region is Server_216_DevBlog hosted in?
There is no region from Server_216_DevBlog. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 31.135.199.171:28015 is its address.
What version of Rust is running on Server_216_DevBlog?
Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Server_216_DevBlog, and is it online at the moment?
As of now, Server_216_DevBlog is offline; the last sighting was 4 days ago. 2 of 168 hours were online in the last 7 full days, giving 1% uptime. Rust Live Stats has tracked it since 15 September 2026.
Getting on
How do you get onto Server_216_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 31.135.199.171:28015.