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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 113 fresh wipes in the last three hours InDev|MakeFun: 0 players (offline) Updated every five minutes

Live coverage · Rust server

InDev|MakeFun

Offline InDev|MakeFun is not on the server list right now. The figures below are from when it was last seen, 11d ago.

Key points

  • 0 of 15 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,180, the top 70% of all ranked servers.
  • The current map has been up 25d 6h, since Saturday 3 October, 11:19 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 15 players

0/ 15players now 0% full
07-day averagepeak –
#15,180ranktop 70%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on InDev|MakeFun

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,180 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct15 Oct19 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on InDev|MakeFun?

Recent wipes on this server averaged a peak of 1 players at their busiest. 2 hours after the latest wipe, the crowd reached its peak.

On what timetable does InDev|MakeFun wipe?

Too few wipes are recorded for InDev|MakeFun to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 25 days 6 hours.

Lists and tags

Which Rust Live Stats filters and lists does InDev|MakeFun show up in?

On Rust Live Stats, InDev|MakeFun is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags listed for InDev|MakeFun signify?

These are the tags InDev|MakeFun makes public: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): This server runs game build 166586; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is InDev|MakeFun at the moment?

Last seen 11 days 21 hours ago, InDev|MakeFun is offline right now.

How does InDev|MakeFun compare with other Rust servers in the rankings?

On player hours for the past seven days, InDev|MakeFun sits at #15,180, inside the top 70% of ranked servers.

Map and rules

Which settings and rules are in force on InDev|MakeFun?

Nothing in the name of InDev|MakeFun states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is live on InDev|MakeFun?

The map on InDev|MakeFun is procedural, made by the game itself.

Server details

Where does InDev|MakeFun sit geographically?

There is no region from InDev|MakeFun. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 31.43.151.33:28015 is its address.

What version of Rust is running on InDev|MakeFun?

InDev|MakeFun operates on Windows with Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is InDev|MakeFun, and is it online at the moment?

As of now, InDev|MakeFun is offline; the last sighting was 11 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 2 October 2026, Rust Live Stats saw it for the first time.

Getting on

What is the way to connect to InDev|MakeFun?

Enter client.connect 31.43.151.33:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players The slot count is 15.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166586
Build This server runs game build 166586.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.