The count
Live coverage · Rust server
ppacket-test
Offline ppacket-test is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,568, the top 71% of all ranked servers.
- The current map has been up 17d 4h, since Sunday 11 October, 19:34 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ppacket-test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,568 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does ppacket-test wipe?
Too few wipes are recorded for ppacket-test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 17 days 4 hours.
Lists and tags
Which Rust Live Stats filters and lists does ppacket-test show up in?
The Rust Live Stats lists that include ppacket-test are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on ppacket-test carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which ppacket-test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on ppacket-test?
ppacket-test is not online at the moment, having last been seen 16 days 17 hours ago.
Where does ppacket-test sit in the server rankings?
Ranked by seven-day player hours, ppacket-test is #15,568, placing it in the top 71% of ranked servers.
Rules and settings
Which settings and rules are in force on ppacket-test?
No gather rate appears in the name ppacket-test. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on ppacket-test?
A procedural map, generated by the game, runs on ppacket-test.
Server details
Where does ppacket-test sit geographically?
Nothing on ppacket-test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 31.50.84.204:28015 is its address.
What version of Rust is running on ppacket-test?
ppacket-test operates on Windows with Rust network protocol 2634 and build 167398. Steam updates it for you, but your game needs the same protocol to join.
Is ppacket-test up now, and how steady is its uptime?
ppacket-test is currently offline, with its last appearance 16 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 11 October 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to ppacket-test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 31.50.84.204:28015.