The count
LiveLive coverage · Rust server
HGNetworks Rust Server (In Dev)
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,323, the top 69% of all ranked servers.
- The current map has been up 17d 20h, since Sunday 11 October, 00:37 UTC, on a biweekly schedule.
- The next wipe is expected Sunday 1 November at 00:37 UTC, in 3d 3h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on HGNetworks Rust Server (In Dev)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,323 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 3d 3h
fixed weekdays
Next wipe Sunday 1 November, 00:37 UTC, in 3d 3h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
- 3d 3hSun 1 Nov, 00:37 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 24d 3hSun 22 Nov, 00:37 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Sunday 11 October 2026, 00:37 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 20 September 2026, 00:44 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 21 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at HGNetworks Rust Server (In Dev)?
Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
When does HGNetworks Rust Server (In Dev) wipe?
Wipes on HGNetworks Rust Server (In Dev) follow a every 3 weeks on Sunday at 00:37 UTC pattern. Expect the next wipe on Sunday 1 November at 00:37 UTC. This world dates from 17 days 20 hours. Wipes every two weeks: that is the schedule its tags publish.
Lists and tags
Which Rust Live Stats filters and lists does HGNetworks Rust Server (In Dev) show up in?
On Rust Live Stats, HGNetworks Rust Server (In Dev) is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What meaning do the tags on HGNetworks Rust Server (In Dev) carry?
gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once every fortnight; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list HGNetworks Rust Server (In Dev) publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on HGNetworks Rust Server (In Dev)?
Live now: 0 players on HGNetworks Rust Server (In Dev), out of 50 slots. Averaged over seven days: 0 players.
Where does HGNetworks Rust Server (In Dev) sit in the server rankings?
Ranked by seven-day player hours, HGNetworks Rust Server (In Dev) is #15,323, placing it in the top 69% of ranked servers.
Settings and map
What settings and rules does HGNetworks Rust Server (In Dev) run?
The name HGNetworks Rust Server (In Dev) carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for HGNetworks Rust Server (In Dev)?
Size 2,200, seed 6738: that is the procedural map the game generates for HGNetworks Rust Server (In Dev). Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is HGNetworks Rust Server (In Dev) hosted in?
Nothing on HGNetworks Rust Server (In Dev) states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 31.97.14.111:28015 is its address.
Is performance on HGNetworks Rust Server (In Dev) steady?
Server fps averaged 30 over the last 48 hours, with a low of 24. It supported up to 21,220 entities, covering buildings, deployables and all other objects. Memory use peaked at 1,755 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on HGNetworks Rust Server (In Dev)?
HGNetworks Rust Server (In Dev) operates on Linux with Rust network protocol 2635 and build 167781. Steam updates it for you, but your game needs the same protocol to join.
How reliable is HGNetworks Rust Server (In Dev), and is it online at the moment?
HGNetworks Rust Server (In Dev) is up and running at this moment. Based on the uptime it reports, the last restart was about 3 days 15 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What is the way to connect to HGNetworks Rust Server (In Dev)?
Enter client.connect 31.97.14.111:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.