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78,222 players on Rust servers right now 11,801 servers online 3,772 with players on 109 fresh wipes in the last three hours HGNetworks Rust Server (In Dev): 0 players on now Updated every five minutes

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HGNetworks Rust Server (In Dev)

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,323, the top 69% of all ranked servers.
  • The current map has been up 17d 20h, since Sunday 11 October, 00:37 UTC, on a biweekly schedule.
  • The next wipe is expected Sunday 1 November at 00:37 UTC, in 3d 3h.
Join
biweekly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,323ranktop 69%
17d agolast wipebiweekly schedule
3d 3hnext wipeSun 1 Nov, 00:37 UTC

Players on HGNetworks Rust Server (In Dev)

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,323 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 3d 3h

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 3h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

21 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 3d 3h
    Sun 1 Nov, 00:37 UTC
  2. 7d 22h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 24d 3h
    Sun 22 Nov, 00:37 UTC
  4. 35d 22h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
21 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 39 on average
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0 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
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5 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 8 on average
16 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 5 on average
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[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
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Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at HGNetworks Rust Server (In Dev)?

Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

When does HGNetworks Rust Server (In Dev) wipe?

Wipes on HGNetworks Rust Server (In Dev) follow a every 3 weeks on Sunday at 00:37 UTC pattern. Expect the next wipe on Sunday 1 November at 00:37 UTC. This world dates from 17 days 20 hours. Wipes every two weeks: that is the schedule its tags publish.

Lists and tags

Which Rust Live Stats filters and lists does HGNetworks Rust Server (In Dev) show up in?

On Rust Live Stats, HGNetworks Rust Server (In Dev) is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What meaning do the tags on HGNetworks Rust Server (In Dev) carry?

gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once every fortnight; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list HGNetworks Rust Server (In Dev) publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on HGNetworks Rust Server (In Dev)?

Live now: 0 players on HGNetworks Rust Server (In Dev), out of 50 slots. Averaged over seven days: 0 players.

Where does HGNetworks Rust Server (In Dev) sit in the server rankings?

Ranked by seven-day player hours, HGNetworks Rust Server (In Dev) is #15,323, placing it in the top 69% of ranked servers.

Settings and map

What settings and rules does HGNetworks Rust Server (In Dev) run?

The name HGNetworks Rust Server (In Dev) carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for HGNetworks Rust Server (In Dev)?

Size 2,200, seed 6738: that is the procedural map the game generates for HGNetworks Rust Server (In Dev). Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

Which region is HGNetworks Rust Server (In Dev) hosted in?

Nothing on HGNetworks Rust Server (In Dev) states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 31.97.14.111:28015 is its address.

Is performance on HGNetworks Rust Server (In Dev) steady?

Server fps averaged 30 over the last 48 hours, with a low of 24. It supported up to 21,220 entities, covering buildings, deployables and all other objects. Memory use peaked at 1,755 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on HGNetworks Rust Server (In Dev)?

HGNetworks Rust Server (In Dev) operates on Linux with Rust network protocol 2635 and build 167781. Steam updates it for you, but your game needs the same protocol to join.

How reliable is HGNetworks Rust Server (In Dev), and is it online at the moment?

HGNetworks Rust Server (In Dev) is up and running at this moment. Based on the uptime it reports, the last restart was about 3 days 15 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 13 September 2026.

Getting on

What is the way to connect to HGNetworks Rust Server (In Dev)?

Enter client.connect 31.97.14.111:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once every fortnight.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.