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75,264 players on Rust servers right now 11,770 servers online 3,495 with players on 241 fresh wipes in the last three hours 44s local dev test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

44s local dev test

Offline 44s local dev test is not on the server list right now. The figures below are from when it was last seen, 23d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,952, the top 71% of all ranked servers.
  • The current map has been up 23d 18h, since Tuesday 6 October, 04:01 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#15,952ranktop 71%
23d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on 44s local dev test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,952 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
71 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
30 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
74 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
293 / 310

Quick answers

from the figures on this page

Wipe days

How often does 44s local dev test wipe, and at what times?

The record holds too few of 44s local dev test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 23 days 18 hours.

Tags and categories

Which Rust Live Stats filters and lists does 44s local dev test show up in?

These are the Rust Live Stats lists 44s local dev test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

What meaning do the tags on 44s local dev test carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): The slot count is 4; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon, which 44s local dev test publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is 44s local dev test at the moment?

44s local dev test reads offline at the moment; the last sighting was 23 days 18 hours ago.

How does 44s local dev test compare with other Rust servers in the rankings?

Player hours over seven days put 44s local dev test at #15,952, in the top 71% of all ranked servers.

Map and rules

What settings and rules does 44s local dev test run?

The name 44s local dev test carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is live on 44s local dev test?

A procedural map, generated by the game, runs on 44s local dev test.

Server details

Where does 44s local dev test sit geographically?

Nothing on 44s local dev test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 34.226.59.131:28015.

What Rust version is 44s local dev test on?

The setup on 44s local dev test is Rust network protocol 2634 and build 166652 with Linux. Steam updates it for you, but your game needs the same protocol to join.

How reliable is 44s local dev test, and is it online at the moment?

At the time of this update, 44s local dev test is down, last seen 23 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 6 October 2026.

Connecting

What is the way to connect to 44s local dev test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 34.226.59.131:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp4
Max players The slot count is 4.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.