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86,772 players on Rust servers right now 11,856 servers online 3,806 with players on 363 fresh wipes in the last three hours Mars Colony LOCAL DEVELOPMENT: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Mars Colony LOCAL DEVELOPMENT

Offline Mars Colony LOCAL DEVELOPMENT is not on the server list right now. The figures below are from when it was last seen, 14d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,230, the top 70% of all ranked servers.
  • The current map has been up 19d 3h, since Saturday 10 October, 11:17 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#15,230ranktop 70%
19d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Mars Colony LOCAL DEVELOPMENT

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,230 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
180 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
177 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
87 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
237 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
233 / 700

Quick answers

from the figures on this page

Wiping

On what timetable does Mars Colony LOCAL DEVELOPMENT wipe?

Mars Colony LOCAL DEVELOPMENT's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 19 days 3 hours have passed since this world was generated.

Tags and categories

Where does Mars Colony LOCAL DEVELOPMENT appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Mars Colony LOCAL DEVELOPMENT are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Mars Colony LOCAL DEVELOPMENT?

gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Mars Colony LOCAL DEVELOPMENT publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on Mars Colony LOCAL DEVELOPMENT?

Mars Colony LOCAL DEVELOPMENT is not online at the moment, having last been seen 14 days 19 hours ago.

Where does Mars Colony LOCAL DEVELOPMENT sit in the server rankings?

Ranked by seven-day player hours, Mars Colony LOCAL DEVELOPMENT is #15,230, placing it in the top 70% of ranked servers.

Rules and settings

Which settings and rules are in force on Mars Colony LOCAL DEVELOPMENT?

The name Mars Colony LOCAL DEVELOPMENT carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.

About the server

Which region is Mars Colony LOCAL DEVELOPMENT hosted in?

There is no region from Mars Colony LOCAL DEVELOPMENT. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 37.142.145.147:28115.

What version of Rust is running on Mars Colony LOCAL DEVELOPMENT?

The setup on Mars Colony LOCAL DEVELOPMENT is Rust network protocol 2634 and build 167398 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Is Mars Colony LOCAL DEVELOPMENT up now, and how steady is its uptime?

At the time of this update, Mars Colony LOCAL DEVELOPMENT is down, last seen 14 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 10 October 2026.

Getting on

What steps connect you to Mars Colony LOCAL DEVELOPMENT?

Enter client.connect 37.142.145.147:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.