Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
48,364 players on Rust servers right now 11,659 servers online 3,165 with players on 117 fresh wipes in the last three hours Local Test Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Local Test Server

Offline Local Test Server is not on the server list right now. The figures below are from when it was last seen, 32d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,351, the top 61% of all ranked servers.
  • The current map has been up 35d 12h, since Wednesday 23 September, 20:52 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#14,351ranktop 61%
35d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Local Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,351 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
167 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
50 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
25 / 1000

Quick answers

from the figures on this page

Wiping

On what timetable does Local Test Server wipe?

Local Test Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 35 days 12 hours.

Tags and filters

Which Rust Live Stats filters and lists does Local Test Server show up in?

These are the Rust Live Stats lists Local Test Server fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for Local Test Server signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Local Test Server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Local Test Server right now?

Local Test Server is not online at the moment, having last been seen 32 days 12 hours ago.

What position does Local Test Server hold among Rust servers?

On player hours for the past seven days, Local Test Server sits at #14,351, inside the top 61% of ranked servers.

Rules and settings

Which settings and rules are in force on Local Test Server?

Nothing in the name of Local Test Server states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Local Test Server?

The map on Local Test Server is procedural, made by the game itself.

About the server

Where does Local Test Server sit geographically?

No region is published by Local Test Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 37.148.152.17:28015.

What version of Rust is running on Local Test Server?

Rust network protocol 2633 and build 165217 on Windows is what Local Test Server runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Local Test Server, and is it online at the moment?

Local Test Server is currently offline, with its last appearance 32 days 12 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 26 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to Local Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 37.148.152.17:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.