The count
Live coverage · Rust server
Event Testing OT
Offline Event Testing OT is not on the server list right now. The figures below are from when it was last seen, 41d ago.
Key points
- 0 of ? players are on at the last check.
- Over the last seven days it averages 0 players.
- It ranks #15,498.
- The current map has been up 63d 17h, since Tuesday 25 August, 18:48 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Event Testing OT
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,498 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Event Testing OT wipe?
Too few wipes are recorded for Event Testing OT to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 63 days 17 hours.
Lists and tags
Where does Event Testing OT appear in Rust Live Stats lists and filters?
On Rust Live Stats, Event Testing OT is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Event Testing OT?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2632 (Protocol): You need protocol 2632 on your game to get in; cs161125 (Build): This server runs game build 161125; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Event Testing OT publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How many players are on Event Testing OT right now?
Event Testing OT reads offline at the moment; the last sighting was 41 days 23 hours ago.
Where does Event Testing OT sit in the server rankings?
Player hours over seven days put Event Testing OT at #15,498, in the top – of all ranked servers.
Map and rules
What rules does Event Testing OT enforce, and which settings does it use?
Nothing in the name of Event Testing OT states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Event Testing OT?
Event Testing OT uses a procedural map, which the game generates.
Server facts
Where does Event Testing OT sit geographically?
There is no region from Event Testing OT. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 37.148.220.87:28045.
What version of Rust is running on Event Testing OT?
Event Testing OT operates on Linux with Rust network protocol 2632 and build 161125. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Event Testing OT up now, and how steady is its uptime?
At the time of this update, Event Testing OT is down, last seen 41 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What steps connect you to Event Testing OT?
Enter client.connect 37.148.220.87:28045 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.