The count
LiveLive coverage · Rust server
[TEST] RustyBoomer Build Server
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #8,815, the top 40% of all ranked servers.
- The current map has been up 9d 12h, since Sunday 18 October, 09:34 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [TEST] RustyBoomer Build Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,815 today
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes
newest firstThe current map
Wipe peaks at 4 players
Sunday 18 October 2026, 09:34 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [TEST] RustyBoomer Build Server?
The average peak across its recent wipes is 4 players. The crowd on the latest wipe peaked 31 hours in.
On what timetable does [TEST] RustyBoomer Build Server wipe?
[TEST] RustyBoomer Build Server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 9 days 12 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does [TEST] RustyBoomer Build Server show up in?
These are the Rust Live Stats lists [TEST] RustyBoomer Build Server fits: Modded Rust servers live now and Rust build and creative servers: live list. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [TEST] RustyBoomer Build Server?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list [TEST] RustyBoomer Build Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is [TEST] RustyBoomer Build Server at the moment?
[TEST] RustyBoomer Build Server is carrying 0 players at the moment, with 10 slots in total. Averaged across seven days, 0 players; the peak was 2.
How does [TEST] RustyBoomer Build Server compare with other Rust servers in the rankings?
Player hours over seven days put [TEST] RustyBoomer Build Server at #8,815, in the top 40% of all ranked servers.
Settings and map
What settings and rules does [TEST] RustyBoomer Build Server run?
The name [TEST] RustyBoomer Build Server carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server runs a game-generated procedural map: size 4,500, seed 508605506. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Which region is [TEST] RustyBoomer Build Server hosted in?
There is no region from [TEST] RustyBoomer Build Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 37.187.27.58:28019.
How well does [TEST] RustyBoomer Build Server perform?
It never went below 240 server fps in the last 48 hours, averaging 240. Buildings, deployables and everything else in the world added up to a maximum of 23,126 entities. The highest memory usage was 2,223 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is [TEST] RustyBoomer Build Server up now, and how steady is its uptime?
Right now [TEST] RustyBoomer Build Server is online. About 22 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 18 October 2026.
How to join
What steps connect you to [TEST] RustyBoomer Build Server?
Enter client.connect 37.187.27.58:28019 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://rustyboomer.com.
