The count
Live coverage · Rust server
Beastmaster DEV (local)
Offline Beastmaster DEV (local) is not on the server list right now. The figures below are from when it was last seen, 11d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,193, the top 70% of all ranked servers.
- The current map has been up 19d 10h, since Friday 9 October, 17:33 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Beastmaster DEV (local)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,193 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 10 October 2026, 13:28 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Beastmaster DEV (local)?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.
When does Beastmaster DEV (local) wipe?
Too few wipes are recorded for Beastmaster DEV (local) to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 19 days 10 hours.
Tags and filters
Where does Beastmaster DEV (local) appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Beastmaster DEV (local) fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for Beastmaster DEV (local) signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which Beastmaster DEV (local) publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on Beastmaster DEV (local)?
Last seen 11 days 17 hours ago, Beastmaster DEV (local) is offline right now.
What position does Beastmaster DEV (local) hold among Rust servers?
Player hours over seven days put Beastmaster DEV (local) at #15,193, in the top 70% of all ranked servers.
Settings and map
What rules does Beastmaster DEV (local) enforce, and which settings does it use?
The name Beastmaster DEV (local) carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Beastmaster DEV (local)?
A procedural map, generated by the game, runs on Beastmaster DEV (local).
About the server
Where does Beastmaster DEV (local) sit geographically?
There is no region from Beastmaster DEV (local). Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 37.48.20.204:28015.
What Rust version is Beastmaster DEV (local) on?
The setup on Beastmaster DEV (local) is Rust network protocol 2634 and build 167398 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Beastmaster DEV (local) up now, and how steady is its uptime?
Beastmaster DEV (local) is currently offline, with its last appearance 11 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 9 October 2026.
Connecting
How do you get onto Beastmaster DEV (local)?
Enter client.connect 37.48.20.204:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.