Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
34,317 players on Rust servers right now 11,668 servers online 2,844 with players on 86 fresh wipes in the last three hours Beastmaster DEV (local): 0 players (offline) Updated every five minutes

Live coverage · Rust server

Beastmaster DEV (local)

Offline Beastmaster DEV (local) is not on the server list right now. The figures below are from when it was last seen, 11d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,193, the top 70% of all ranked servers.
  • The current map has been up 19d 10h, since Friday 9 October, 17:33 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#15,193ranktop 70%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Beastmaster DEV (local)

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,193 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct18 Oct21 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 154 on average
26 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
12 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Beastmaster DEV (local)?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.

When does Beastmaster DEV (local) wipe?

Too few wipes are recorded for Beastmaster DEV (local) to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 19 days 10 hours.

Tags and filters

Where does Beastmaster DEV (local) appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Beastmaster DEV (local) fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for Beastmaster DEV (local) signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which Beastmaster DEV (local) publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on Beastmaster DEV (local)?

Last seen 11 days 17 hours ago, Beastmaster DEV (local) is offline right now.

What position does Beastmaster DEV (local) hold among Rust servers?

Player hours over seven days put Beastmaster DEV (local) at #15,193, in the top 70% of all ranked servers.

Settings and map

What rules does Beastmaster DEV (local) enforce, and which settings does it use?

The name Beastmaster DEV (local) carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Beastmaster DEV (local)?

A procedural map, generated by the game, runs on Beastmaster DEV (local).

About the server

Where does Beastmaster DEV (local) sit geographically?

There is no region from Beastmaster DEV (local). Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 37.48.20.204:28015.

What Rust version is Beastmaster DEV (local) on?

The setup on Beastmaster DEV (local) is Rust network protocol 2634 and build 167398 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Beastmaster DEV (local) up now, and how steady is its uptime?

Beastmaster DEV (local) is currently offline, with its last appearance 11 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 9 October 2026.

Connecting

How do you get onto Beastmaster DEV (local)?

Enter client.connect 37.48.20.204:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp4
Max players The slot count is 4.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.