The count
LiveLive coverage · Rust server
Plugin Test
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #5,690, the top 26% of all ranked servers.
- It resets its world every few hours: 6 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Plugin Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,690 today
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Tuesday 27 October 2026, 12:11 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Friday 23 October 2026, 07:50 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Friday 23 October 2026, 05:47 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Thursday 22 October 2026, 21:08 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Thursday 22 October 2026, 19:55 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Thursday 22 October 2026, 14:40 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Plugin Test wipe?
No wipe schedule applies to Plugin Test: the world is remade every few hours and those resets do not count.
Lists and tags
Where does Plugin Test appear in Rust Live Stats lists and filters?
On Rust Live Stats, Plugin Test is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What meaning do the tags on Plugin Test carry?
These are the tags Plugin Test makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Plugin Test at the moment?
0 of Plugin Test's 10 slots are filled right now. Averaged across seven days, 0 players; the peak was 1. The busiest hour in the past 48 was 19:00 UTC, averaging 1 players.
What position does Plugin Test hold among Rust servers?
Ranked by seven-day player hours, Plugin Test is #5,690, placing it in the top 26% of ranked servers.
Settings and map
What settings and rules does Plugin Test run?
No gather rate appears in the name Plugin Test. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Plugin Test?
The map on Plugin Test is procedural, made by the game itself.
Server details
Which region is Plugin Test hosted in?
There is no region from Plugin Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 37.48.20.204:28045.
What Rust version is Plugin Test on?
The setup on Plugin Test is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is Plugin Test up now, and how steady is its uptime?
Plugin Test is up and running at this moment. 96 of 120 hours were online in the last 5 full days, giving 80% uptime. The first sighting by Rust Live Stats was on 22 October 2026.
How to join
What is the way to connect to Plugin Test?
Enter client.connect 37.48.20.204:28045 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.