The count
LiveLive coverage · Rust server
Q1 - Aim Training / Matchmaking / Facechecks - EU Main
Key points
- 0 of 16 players are on now, 0% full.
- Over the last seven days it averages 3 players, with a peak of 6.
- It ranks #1,712, the top 8% of all ranked servers.
- The current map has been up 53d 18h, since Saturday 5 September, 18:14 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Q1 - Aim Training / Matchmaking / Facechecks - EU Main
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,712 today
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Q1 - Aim Training / Matchmaking / Facechecks - EU Main wipe, and at what times?
Too few wipes are recorded for Q1 - Aim Training / Matchmaking / Facechecks - EU Main to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 53 days 18 hours.
Tags and categories
Which Rust Live Stats filters and lists does Q1 - Aim Training / Matchmaking / Facechecks - EU Main show up in?
These are the Rust Live Stats lists Q1 - Aim Training / Matchmaking / Facechecks - EU Main fits: EU Rust servers, live, Aim training servers, live now and Live Rust community servers. You will find it on the server list under Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What meaning do the tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main carry?
gmrust (Game mode): Standard survival, in the Rust style; mp16 (Max players): The slot count is 16; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs163207 (Build): Build: 163207; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code: that is the tag list Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is Q1 - Aim Training / Matchmaking / Facechecks - EU Main at the moment?
0 of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's 16 slots are filled right now. The seven-day average is 3 players, with a peak of 6.
Where does Q1 - Aim Training / Matchmaking / Facechecks - EU Main sit in the server rankings?
On player hours for the past seven days, Q1 - Aim Training / Matchmaking / Facechecks - EU Main sits at #1,712, inside the top 8% of ranked servers.
Settings and map
Which settings and rules are in force on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
The name Q1 - Aim Training / Matchmaking / Facechecks - EU Main carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is off: Valve's anti-cheat.
Which map is live on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Size 1,000, seed 1337: that is the procedural map the game generates for Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is Q1 - Aim Training / Matchmaking / Facechecks - EU Main in?
There is no region tag on Q1 - Aim Training / Matchmaking / Facechecks - EU Main; its name still points to Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 37.60.224.119:30115 is its address.
Is performance on Q1 - Aim Training / Matchmaking / Facechecks - EU Main steady?
The average server fps was 9 over the last 48 hours; the lowest was 1. It supported up to 2,859 entities, covering buildings, deployables and all other objects. Up to 715 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is Q1 - Aim Training / Matchmaking / Facechecks - EU Main on?
Rust network protocol 2633 and build 163207 on Linux is what Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Q1 - Aim Training / Matchmaking / Facechecks - EU Main, and is it online at the moment?
At the time of this update, Q1 - Aim Training / Matchmaking / Facechecks - EU Main is live. Based on the uptime it reports, the last restart was about 6 days 6 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What is the way to connect to Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Enter client.connect 37.60.224.119:30115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.