The count
LiveLive coverage · Rust server
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Key points
- 0 of 16 players are on now, 0% full.
- Over the last seven days it averages 3 players, with a peak of 5.
- It ranks #1,803, the top 8% of all ranked servers.
- The current map has been up 54d 4h, since Saturday 5 September, 18:24 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,803 today
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
The record holds too few of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 54 days 4 hours.
Lists and tags
Which Rust Live Stats filters and lists does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun show up in?
The Rust Live Stats lists that include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun are EU Rust servers, live, Aim training servers, live now and Live Rust community servers. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
These are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun makes public: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): Slots: 16; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Live now: 0 players on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, out of 16 slots. Peak over the past week: 5. Average: 3 players.
How does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun compare with other Rust servers in the rankings?
Player hours over seven days put EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #1,803, in the top 8% of all ranked servers.
Rules and settings
What rules does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun enforce, and which settings does it use?
No gather rate appears in the name EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is off.
Can you tell me the map for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
A procedural map of 1,000 with seed 1337, generated by the game, runs on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hosted in?
No region tag is published, though the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 37.60.224.119:30415.
How well does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun perform?
The average server fps was 10 over the last 48 hours; the lowest was 4. It supported up to 2,845 entities, covering buildings, deployables and all other objects. The highest memory usage was 776 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
The setup on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is Rust network protocol 2633 and build 163207 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun up now, and how steady is its uptime?
At the time of this update, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is live. About 6 days 16 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
How do you get onto EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Enter client.connect 37.60.224.119:30415 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.