The count
Live coverage · Rust server
LOCAL_MAIN
Offline LOCAL_MAIN is not on the server list right now. The figures below are from when it was last seen, 42d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,404.
- The current map has been up 44d 4h, since Monday 14 September, 09:05 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LOCAL_MAIN
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,404 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does LOCAL_MAIN wipe?
LOCAL_MAIN's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 44 days 4 hours.
Tags and categories
Which Rust Live Stats filters and lists does LOCAL_MAIN show up in?
On Rust Live Stats, LOCAL_MAIN is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on LOCAL_MAIN?
These are the tags LOCAL_MAIN makes public: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is LOCAL_MAIN at the moment?
LOCAL_MAIN is not online at the moment, having last been seen 42 days 19 hours ago.
How does LOCAL_MAIN compare with other Rust servers in the rankings?
Ranked by seven-day player hours, LOCAL_MAIN is #15,404, placing it in the top – of ranked servers.
Map and rules
What rules does LOCAL_MAIN enforce, and which settings does it use?
No gather rate appears in the name LOCAL_MAIN. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on LOCAL_MAIN?
A procedural map, generated by the game, runs on LOCAL_MAIN.
Server facts
Where does LOCAL_MAIN sit geographically?
Nothing on LOCAL_MAIN states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 37.67.192.175:28015.
What Rust version is LOCAL_MAIN on?
Rust network protocol 2633 and build 163794 on Windows is what LOCAL_MAIN runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is LOCAL_MAIN up now, and how steady is its uptime?
At the time of this update, LOCAL_MAIN is down, last seen 42 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 14 September 2026.
Getting on
What is the way to connect to LOCAL_MAIN?
Enter client.connect 37.67.192.175:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.