The count
Live coverage · Rust server
LOCAL_MAIN
Offline LOCAL_MAIN is not on the server list right now. The figures below are from when it was last seen, 5d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #13,085, the top 59% of all ranked servers.
- The current map has been up 5d 10h, since Thursday 22 October, 11:19 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LOCAL_MAIN
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,085 today
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 22 October 2026, 11:19 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at LOCAL_MAIN?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
On what timetable does LOCAL_MAIN wipe?
Too few wipes are recorded for LOCAL_MAIN to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 10 hours have passed since this world was generated.
Tags and categories
Where does LOCAL_MAIN appear in Rust Live Stats lists and filters?
On Rust Live Stats, LOCAL_MAIN is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What meaning do the tags on LOCAL_MAIN carry?
gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list LOCAL_MAIN publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on LOCAL_MAIN?
LOCAL_MAIN reads offline at the moment; the last sighting was 5 days 7 hours ago. The seven-day average is 0 players, with a peak of 1.
Where does LOCAL_MAIN sit in the server rankings?
Ranked by seven-day player hours, LOCAL_MAIN is #13,085, placing it in the top 59% of ranked servers.
Map and rules
What rules does LOCAL_MAIN enforce, and which settings does it use?
No gather rate appears in the name LOCAL_MAIN. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
About the server
What location is LOCAL_MAIN in?
No region is published by LOCAL_MAIN. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 37.67.194.228:28015.
What Rust version is LOCAL_MAIN on?
Rust network protocol 2634 and build 167781 on Windows is what LOCAL_MAIN runs. Steam updates it for you, but your game needs the same protocol to join.
Does LOCAL_MAIN stay online, and is it up right now?
At the time of this update, LOCAL_MAIN is down, last seen 5 days 7 hours ago. It was online for 0 of 96 hours in the last 4 full days, or 0% of the time. On 22 October 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to LOCAL_MAIN?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 37.67.194.228:28015.