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Live Rust server stats, updated every five minutes.
Rust Live Stats
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76,849 players on Rust servers right now 11,834 servers online 3,824 with players on 146 fresh wipes in the last three hours LOCAL_MAIN: 0 players (offline) Updated every five minutes

Live coverage · Rust server

LOCAL_MAIN

Offline LOCAL_MAIN is not on the server list right now. The figures below are from when it was last seen, 5d ago.

Key points

  • 0 of 5 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,085, the top 59% of all ranked servers.
  • The current map has been up 5d 10h, since Thursday 22 October, 11:19 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak 1
#13,085ranktop 59%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on LOCAL_MAIN

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,085 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
136 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
129 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
29 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
124 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
43 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at LOCAL_MAIN?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does LOCAL_MAIN wipe?

Too few wipes are recorded for LOCAL_MAIN to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 10 hours have passed since this world was generated.

Tags and categories

Where does LOCAL_MAIN appear in Rust Live Stats lists and filters?

On Rust Live Stats, LOCAL_MAIN is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on LOCAL_MAIN carry?

gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list LOCAL_MAIN publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on LOCAL_MAIN?

LOCAL_MAIN reads offline at the moment; the last sighting was 5 days 7 hours ago. The seven-day average is 0 players, with a peak of 1.

Where does LOCAL_MAIN sit in the server rankings?

Ranked by seven-day player hours, LOCAL_MAIN is #13,085, placing it in the top 59% of ranked servers.

Map and rules

What rules does LOCAL_MAIN enforce, and which settings does it use?

No gather rate appears in the name LOCAL_MAIN. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

About the server

What location is LOCAL_MAIN in?

No region is published by LOCAL_MAIN. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 37.67.194.228:28015.

What Rust version is LOCAL_MAIN on?

Rust network protocol 2634 and build 167781 on Windows is what LOCAL_MAIN runs. Steam updates it for you, but your game needs the same protocol to join.

Does LOCAL_MAIN stay online, and is it up right now?

At the time of this update, LOCAL_MAIN is down, last seen 5 days 7 hours ago. It was online for 0 of 96 hours in the last 4 full days, or 0% of the time. On 22 October 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to LOCAL_MAIN?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 37.67.194.228:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp5
Max players 5 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.