The count
Live coverage · Rust server
TroubleChute
Offline TroubleChute is not on the server list right now. The figures below are from when it was last seen, 37d ago.
Key points
- 1 of 5 players are on at the last check, 20% full.
- Over the last seven days it averages 0 players.
- It ranks #13,905, the top 60% of all ranked servers.
- The current map has been up 51d 15h, since Monday 7 September, 17:13 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TroubleChute
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,905 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does TroubleChute wipe?
Too few wipes are recorded for TroubleChute to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 51 days 15 hours.
Tags and filters
Where does TroubleChute appear in Rust Live Stats lists and filters?
On Rust Live Stats, TroubleChute is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on TroubleChute carry?
These are the tags TroubleChute makes public: gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): The slot count is 5; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is TroubleChute at the moment?
TroubleChute reads offline at the moment; the last sighting was 37 days 11 hours ago.
How does TroubleChute compare with other Rust servers in the rankings?
Ranked by seven-day player hours, TroubleChute is #13,905, placing it in the top 60% of ranked servers.
Rules and settings
What rules does TroubleChute enforce, and which settings does it use?
Nothing in the name of TroubleChute states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on TroubleChute?
A procedural map, generated by the game, runs on TroubleChute.
Server details
Which region is TroubleChute hosted in?
Nothing on TroubleChute states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 37.73.7.195:28015.
What version of Rust is running on TroubleChute?
Rust network protocol 2633 and build 163207 on Windows is what TroubleChute runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TroubleChute stay online, and is it up right now?
TroubleChute is currently offline, with its last appearance 37 days 11 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 21 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto TroubleChute?
Enter client.connect 37.73.7.195:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.