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78,914 players on Rust servers right now 11,790 servers online 3,567 with players on 245 fresh wipes in the last three hours Rust Roleplayers: 0 players on now Updated every five minutes

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Rust Roleplayers

Key points

  • 0 of ? players are on now.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #8,295, the top 37% of all ranked servers.
  • The current map has been up 21d 0h, since Thursday 8 October, 22:03 UTC.
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vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of ? players

0/ ?players now
07-day averagepeak 2
#8,295ranktop 37%
21d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Rust Roleplayers

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,295 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
7.9 days
Players before
2

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
0.8 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
0.4 days
Players before
0

Wipe peaks at 7 players, 1 in the queue

Peak
7 +1 queue
Crowd
halved by day 1
Lasted
4.1 days
Players before
0

Force wipe peaks at 3 players, 1 in the queue

Peak
3 +1 queue
Crowd
held half
Lasted
6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
40 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
84 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
34 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
87 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
301 / 310

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Rust Roleplayers?

Recent wipes on this server averaged a peak of 3 players at their busiest. Peak population on the latest wipe came 18 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. On those occasions it fell below half by day 1.

On what timetable does Rust Roleplayers wipe?

No next wipe can be predicted for Rust Roleplayers, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 21 days.

Lists and tags

Where does Rust Roleplayers appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Rust Roleplayers are Modded Rust servers live now and Rust roleplay servers, live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags listed for Rust Roleplayers signify?

The server browser reads gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): Slots: 0; ts200 (Group limit): Team cap: 200; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon, which Rust Roleplayers publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is Rust Roleplayers at the moment?

The count on Rust Roleplayers stands at 0 right now. Peak over the past week: 2. Average: 0 players. The busiest hour in the past 48 was 17:00 UTC, averaging 0 players.

Where does Rust Roleplayers sit in the server rankings?

On player hours for the past seven days, Rust Roleplayers sits at #8,295, inside the top 37% of ranked servers.

Map and rules

What settings and rules does Rust Roleplayers run?

Nothing in the name of Rust Roleplayers states a gather rate. A group can reach 200 players at most. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Which map is live on Rust Roleplayers?

Rust Roleplayers runs a game-generated procedural map: size 3,200, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.

Server facts

What location is Rust Roleplayers in?

There is no region from Rust Roleplayers. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 40.160.19.130:28015.

Is performance on Rust Roleplayers steady?

It never went below 60 server fps in the last 48 hours, averaging 60. Entity count reached 72,794: buildings, deployables and the rest of the world. The highest memory usage was 3,020 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is Rust Roleplayers on?

Rust Roleplayers operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

Is Rust Roleplayers up now, and how steady is its uptime?

Rust Roleplayers is up and running at this moment. Based on the uptime it reports, the last restart was about 4 days 22 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.

How to join

What steps connect you to Rust Roleplayers?

Enter client.connect 40.160.19.130:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://www.rustroleplayers.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts200

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players Slots: 0.
ts200
Group limit Team cap: 200.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.