The count
LiveLive coverage · Rust server
Rust Roleplayers
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #8,295, the top 37% of all ranked servers.
- The current map has been up 21d 0h, since Thursday 8 October, 22:03 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Roleplayers
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,295 today
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Friday 16 October 2026, 19:58 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Thursday 8 October 2026, 22:03 UTC
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 7.9 days
- Players before
- 2
Wipe
Wipe peaks at 3 players
Thursday 8 October 2026, 03:40 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Wednesday 7 October 2026, 18:00 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
Wipe
Wipe peaks at 7 players, 1 in the queue
Saturday 3 October 2026, 16:03 UTC
- Peak
- 7 +1 queue
- Crowd
- halved by day 1
- Lasted
- 4.1 days
- Players before
- 0
Force wipe
Force wipe peaks at 3 players, 1 in the queue
Thursday 1 October 2026, 17:58 UTC FW
- Peak
- 3 +1 queue
- Crowd
- held half
- Lasted
- 6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 15:49 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 02:11 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Show 6 earlier wipes
Wipe
Wipe peaks at 1 player
Saturday 26 September 2026, 16:30 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Tuesday 22 September 2026, 23:12 UTC
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 3.7 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 01:04 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 13 September 2026, 23:02 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 12 September 2026, 18:48 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 4 September 2026, 17:26 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 8.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Rust Roleplayers?
Recent wipes on this server averaged a peak of 3 players at their busiest. Peak population on the latest wipe came 18 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. On those occasions it fell below half by day 1.
On what timetable does Rust Roleplayers wipe?
No next wipe can be predicted for Rust Roleplayers, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 21 days.
Lists and tags
Where does Rust Roleplayers appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Rust Roleplayers are Modded Rust servers live now and Rust roleplay servers, live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the tags listed for Rust Roleplayers signify?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): Slots: 0; ts200 (Group limit): Team cap: 200; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon, which Rust Roleplayers publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is Rust Roleplayers at the moment?
The count on Rust Roleplayers stands at 0 right now. Peak over the past week: 2. Average: 0 players. The busiest hour in the past 48 was 17:00 UTC, averaging 0 players.
Where does Rust Roleplayers sit in the server rankings?
On player hours for the past seven days, Rust Roleplayers sits at #8,295, inside the top 37% of ranked servers.
Map and rules
What settings and rules does Rust Roleplayers run?
Nothing in the name of Rust Roleplayers states a gather rate. A group can reach 200 players at most. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Which map is live on Rust Roleplayers?
Rust Roleplayers runs a game-generated procedural map: size 3,200, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
Server facts
What location is Rust Roleplayers in?
There is no region from Rust Roleplayers. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 40.160.19.130:28015.
Is performance on Rust Roleplayers steady?
It never went below 60 server fps in the last 48 hours, averaging 60. Entity count reached 72,794: buildings, deployables and the rest of the world. The highest memory usage was 3,020 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is Rust Roleplayers on?
Rust Roleplayers operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is Rust Roleplayers up now, and how steady is its uptime?
Rust Roleplayers is up and running at this moment. Based on the uptime it reports, the last restart was about 4 days 22 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.
How to join
What steps connect you to Rust Roleplayers?
Enter client.connect 40.160.19.130:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://www.rustroleplayers.com.