Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
37,278 players on Rust servers right now 11,624 servers online 2,941 with players on 100 fresh wipes in the last three hours local: 0 players (offline) Updated every five minutes

Live coverage · Rust server · us5

local

Offline local is not on the server list right now. The figures below are from when it was last seen, 17d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,817, the top 72% of all ranked servers.
  • The current map has been up 18d 8h, since Friday 9 October, 22:06 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,817ranktop 72%
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on local

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,817 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
91 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
93 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
37 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
14 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on local?

At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it.

How often does local wipe, and at what times?

Too few wipes are recorded for local to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 18 days 8 hours.

Tags and filters

Where does local appear in Rust Live Stats lists and filters?

On Rust Live Stats, local is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o.

What meaning do the tags on local carry?

These are the tags local makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2574 (Protocol): Join only if your game is on protocol 2574; cs111282 (Build): This server runs game build 111282; ptrak (Networking): The network layer is RakNet, the standard the game uses; $rus5 (Region code): us5 is the region code this server carries; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How full is local at the moment?

Last seen 17 days 21 hours ago, local is offline right now.

How does local compare with other Rust servers in the rankings?

Player hours over seven days put local at #15,817, in the top 72% of all ranked servers.

Map and rules

What rules does local enforce, and which settings does it use?

No gather rate appears in the name local. No group limit appears in its listing. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on local?

The map on local is procedural, made by the game itself.

About the server

Where does local sit geographically?

No region is published by local; the region code is us5. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 45.114.63.41:35100.

What version of Rust is running on local?

Rust network protocol 2574 and build 111282 on Windows is what local runs. To join, your game must use the same protocol; Steam handles the update for you.

Does local stay online, and is it up right now?

As of now, local is offline; the last sighting was 17 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 9 October 2026.

Getting on

What is the way to connect to local?

Enter client.connect 45.114.63.41:35100 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$rus5,v2574,gmrust,cs111282,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
v2574
Protocol Join only if your game is on protocol 2574.
cs111282
Build This server runs game build 111282.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$rus5
Region code us5 is the region code this server carries.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.