The count
Live coverage · Rust server
IKS[211 Devblog]
Offline IKS[211 Devblog] is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #12,919, the top 60% of all ranked servers.
- The current map has been up 17d 5h, since Monday 12 October, 21:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on IKS[211 Devblog]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,919 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does IKS[211 Devblog] wipe?
IKS[211 Devblog]'s wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 17 days 5 hours.
Tags and filters
Where does IKS[211 Devblog] appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists IKS[211 Devblog] fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded.
How should you read the tags on IKS[211 Devblog]?
mp10 (Max players): 10 slots are available; v2164 (Protocol): Join only if your game is on protocol 2164; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded: plugins or changed settings alter the game; hb68d7370 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it: that is the tag list IKS[211 Devblog] publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is IKS[211 Devblog] at the moment?
Last seen 15 days 8 hours ago, IKS[211 Devblog] is offline right now.
Where does IKS[211 Devblog] sit in the server rankings?
On player hours for the past seven days, IKS[211 Devblog] sits at #12,919, inside the top 60% of ranked servers.
Map and rules
What rules does IKS[211 Devblog] enforce, and which settings does it use?
Nothing in the name of IKS[211 Devblog] states a gather rate. Group limits are not published. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Anti-cheat: VAC from Valve is off.
Server facts
What location is IKS[211 Devblog] in?
There is no region from IKS[211 Devblog]. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 45.13.186.161:27015.
What version of Rust is running on IKS[211 Devblog]?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Steam updates it for you, but your game needs the same protocol to join.
Does IKS[211 Devblog] stay online, and is it up right now?
As of now, IKS[211 Devblog] is offline; the last sighting was 15 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 14 October 2026.
How to join
What steps connect you to IKS[211 Devblog]?
Enter client.connect 45.13.186.161:27015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.