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62,626 players on Rust servers right now 11,741 servers online 3,351 with players on 195 fresh wipes in the last three hours Rust 170 Devblog: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Rust 170 Devblog

Key points

  • 0 of 200 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #7,994, the top 36% of all ranked servers.
  • The current map has been up 2d 12h, since Monday 26 October, 23:28 UTC.
Join
modded

Live coverage

newest first · every post is a reading of this server

Now: 0 of 200 players

0/ 200players now 0% full
07-day averagepeak 1
#7,994ranktop 36%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Rust 170 Devblog

Players

AveragePeak
00.250.50.75115:0021:0000:0004:0007:0010:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040015:0021:0000:0004:0007:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,994 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
159 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
190 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
67 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
20 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Rust 170 Devblog?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does Rust 170 Devblog wipe?

Too few wipes are recorded for Rust 170 Devblog to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 2 days 12 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does Rust 170 Devblog show up in?

These are the Rust Live Stats lists Rust 170 Devblog fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Last wipe: In the last 3 days.

How should you read the tags on Rust 170 Devblog?

These are the tags Rust 170 Devblog makes public: mp200 (Max players): Slots: 200; v2001 (Protocol): The server runs protocol 2001, so match that version to join; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game changes here through plugins or settings, so it is Modded; h6de18208 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on Rust 170 Devblog?

Live now: 0 players on Rust 170 Devblog, out of 200 slots. The seven-day average is 0 players, with a peak of 1. Between now and 48 hours back, 16:00 UTC drew the most players, 1 on average.

What position does Rust 170 Devblog hold among Rust servers?

Player hours over seven days put Rust 170 Devblog at #7,994, in the top 36% of all ranked servers.

Map and rules

What settings and rules does Rust 170 Devblog run?

No gather rate appears in the name Rust 170 Devblog. No group limit appears in its listing. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Rust 170 Devblog?

Rust 170 Devblog runs a game-generated procedural map: size 4,000, seed 170. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

Where does Rust 170 Devblog sit geographically?

Nothing on Rust 170 Devblog states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 45.157.118.153:28015.

Is performance on Rust 170 Devblog steady?

Server fps averaged 258 over the last 48 hours, with a low of 226. Entity count reached 36,565: buildings, deployables and the rest of the world. The highest memory usage was 539 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on Rust 170 Devblog?

Rust 170 Devblog operates on Windows with Rust network protocol 2001. Steam updates it for you, but your game needs the same protocol to join.

Does Rust 170 Devblog stay online, and is it up right now?

At the time of this update, Rust 170 Devblog is live. About 5 hours ago is when it last restarted, according to its uptime. It was online for 10 of 48 hours in the last 2 full days, or 21% of the time. The first sighting by Rust Live Stats was on 26 October 2026.

How to join

What is the way to connect to Rust 170 Devblog?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 45.157.118.153:28015.

Server tags

what each one means

Published as oxide,modded,mp200,v2001,h6de18208,stok

Game

mp200
Max players Slots: 200.
v2001
Protocol The server runs protocol 2001, so match that version to join.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded The game changes here through plugins or settings, so it is Modded.

Other

h6de18208
Custom tag You will not find this among Rust's standard tags: the owner or a plugin created it.
stok
Custom tag You will not find this among Rust's standard tags: the owner or a plugin created it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.