The count
LiveLive coverage · Rust server
Rust 170 Devblog
Key points
- 0 of 200 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #7,994, the top 36% of all ranked servers.
- The current map has been up 2d 12h, since Monday 26 October, 23:28 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust 170 Devblog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,994 today
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Monday 26 October 2026, 23:28 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Rust 170 Devblog?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.
On what timetable does Rust 170 Devblog wipe?
Too few wipes are recorded for Rust 170 Devblog to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 2 days 12 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does Rust 170 Devblog show up in?
These are the Rust Live Stats lists Rust 170 Devblog fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Last wipe: In the last 3 days.
How should you read the tags on Rust 170 Devblog?
These are the tags Rust 170 Devblog makes public: mp200 (Max players): Slots: 200; v2001 (Protocol): The server runs protocol 2001, so match that version to join; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game changes here through plugins or settings, so it is Modded; h6de18208 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on Rust 170 Devblog?
Live now: 0 players on Rust 170 Devblog, out of 200 slots. The seven-day average is 0 players, with a peak of 1. Between now and 48 hours back, 16:00 UTC drew the most players, 1 on average.
What position does Rust 170 Devblog hold among Rust servers?
Player hours over seven days put Rust 170 Devblog at #7,994, in the top 36% of all ranked servers.
Map and rules
What settings and rules does Rust 170 Devblog run?
No gather rate appears in the name Rust 170 Devblog. No group limit appears in its listing. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Rust 170 Devblog?
Rust 170 Devblog runs a game-generated procedural map: size 4,000, seed 170. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Where does Rust 170 Devblog sit geographically?
Nothing on Rust 170 Devblog states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 45.157.118.153:28015.
Is performance on Rust 170 Devblog steady?
Server fps averaged 258 over the last 48 hours, with a low of 226. Entity count reached 36,565: buildings, deployables and the rest of the world. The highest memory usage was 539 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Rust 170 Devblog?
Rust 170 Devblog operates on Windows with Rust network protocol 2001. Steam updates it for you, but your game needs the same protocol to join.
Does Rust 170 Devblog stay online, and is it up right now?
At the time of this update, Rust 170 Devblog is live. About 5 hours ago is when it last restarted, according to its uptime. It was online for 10 of 48 hours in the last 2 full days, or 21% of the time. The first sighting by Rust Live Stats was on 26 October 2026.
How to join
What is the way to connect to Rust 170 Devblog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 45.157.118.153:28015.