The count
Live coverage · Rust server
BotWorld Dev
Offline BotWorld Dev is not on the server list right now. The figures below are from when it was last seen, 19h ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,049, the top 41% of all ranked servers.
- The current map has been up 1d 22h, since Tuesday 27 October, 02:49 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on BotWorld Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,049 today
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 02:49 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does BotWorld Dev wipe?
Too few wipes are recorded for BotWorld Dev to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 46 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does BotWorld Dev show up in?
These are the Rust Live Stats lists BotWorld Dev fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.
What meaning do the tags on BotWorld Dev carry?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list BotWorld Dev publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on BotWorld Dev right now?
Last seen 19 hours ago, BotWorld Dev is offline right now. Averaged across seven days, 0 players; the peak was 1. Peak hour over 48 hours: 03:00 UTC, at 1 players on average.
What position does BotWorld Dev hold among Rust servers?
On player hours for the past seven days, BotWorld Dev sits at #9,049, inside the top 41% of ranked servers.
Rules and settings
What rules does BotWorld Dev enforce, and which settings does it use?
The name BotWorld Dev carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for BotWorld Dev?
A procedural map, generated by the game, runs on BotWorld Dev.
Server facts
Where does BotWorld Dev sit geographically?
There is no region from BotWorld Dev. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 45.170.73.64:28015.
What version of Rust is running on BotWorld Dev?
The setup on BotWorld Dev is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does BotWorld Dev stay online, and is it up right now?
At the time of this update, BotWorld Dev is down, last seen 19 hours ago. 110 of 168 hours were online in the last 7 full days, giving 65% uptime. On 21 October 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to BotWorld Dev?
Enter client.connect 45.170.73.64:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.