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48,284 players on Rust servers right now 11,675 servers online 3,207 with players on 120 fresh wipes in the last three hours Test Server: 0 players on now Updated every five minutes

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Test Server

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #11,951, the top 54% of all ranked servers.
  • The current map has been up 2d 10h, since Sunday 25 October, 14:32 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#11,951ranktop 54%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Test Server

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,951 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
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CSL Scenery Budget Test
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Quick answers

from the figures on this page

Wiping

What happens on wipe day at Test Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 1 hours after it.

On what timetable does Test Server wipe?

Test Server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 2 days 10 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Test Server show up in?

The Rust Live Stats lists that include Test Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Test Server?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Test Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on Test Server right now?

0 of Test Server's 50 slots are filled right now. Peak over the past week: 1. Average: 0 players.

Where does Test Server sit in the server rankings?

Ranked by seven-day player hours, Test Server is #11,951, placing it in the top 54% of ranked servers.

Settings and map

What rules does Test Server enforce, and which settings does it use?

No gather rate appears in the name Test Server. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is off: Valve's anti-cheat.

Which map is in use on Test Server?

Test Server runs a game-generated procedural map: size 4,250, seed 1287589039. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

Where does Test Server sit geographically?

There is no region from Test Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 45.45.238.200:28080 is its address.

Is performance on Test Server steady?

Server fps averaged 99 over the last 48 hours, with a low of 79. Entity count reached 108,157: buildings, deployables and the rest of the world. Up to 3,813 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What Rust version is Test Server on?

The setup on Test Server is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Test Server, and is it online at the moment?

Right now Test Server is online. About 12 hours ago is when it last restarted, according to its uptime. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What steps connect you to Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 45.45.238.200:28080.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.