The count
Live coverage · NA
LocalDev
Offline LocalDev is not on the server list right now. The figures below are from when it was last seen, 9d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,300, the top 69% of all ranked servers, and #1560 in NA.
- The current map has been up 10d 3h, since Sunday 18 October, 06:15 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 9h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LocalDev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,300 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 9h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
- 8d 9hThu 5 Nov, 19:00 UTCFW
- 36d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 18 October 2026, 06:15 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on LocalDev?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.
How often does LocalDev wipe, and at what times?
Once a month is all LocalDev wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 10 days 3 hours. Its tags give wipes as monthly.
Tags and categories
Where does LocalDev appear in Rust Live Stats lists and filters?
On Rust Live Stats, LocalDev is listed under Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on LocalDev?
These are the tags LocalDev makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon; NA (North America): The server browser places this server under North America. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is LocalDev at the moment?
Last seen 9 days 2 hours ago, LocalDev is offline right now.
How does LocalDev compare with other Rust servers in the rankings?
North America places LocalDev at #1,560; overall it is #15,300, inside the top 69% of ranked servers, by seven-day player hours.
Map and rules
Which settings and rules are in force on LocalDev?
Nothing in the name of LocalDev states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Which map is live on LocalDev?
A procedural map, generated by the game, runs on LocalDev.
Server facts
Where does LocalDev sit geographically?
By its own NA tag, LocalDev sits in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 45.48.132.9:28015.
What Rust version is LocalDev on?
Rust network protocol 2634 and build 167781 on Windows is what LocalDev runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does LocalDev stay online, and is it up right now?
As of now, LocalDev is offline; the last sighting was 9 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 18 October 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to LocalDev?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 45.48.132.9:28015.