Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
53,688 players on Rust servers right now 11,669 servers online 3,358 with players on 88 fresh wipes in the last three hours LocalDev: 0 players (offline) Updated every five minutes

Live coverage · NA

LocalDev

Offline LocalDev is not on the server list right now. The figures below are from when it was last seen, 9d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,300, the top 69% of all ranked servers, and #1560 in NA.
  • The current map has been up 10d 3h, since Sunday 18 October, 06:15 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 9h, with the force wipe.
Join
monthly wipes vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,300ranktop 69% · #1560 in NA
10d agolast wipemonthly schedule
8d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players on LocalDev

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,300 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Next wipe in 8d 9h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 36d 9h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 16 on average
8 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
6 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages)
NA · groups of 8+ · monthly · 4 on average
4 / 1000
Pine Hosting - Rust Server
NA · groups of 8+ · monthly · 2 on average
0 / 50
Testing Grounds
NA · groups of 8+ · monthly · 2 on average
0 / 15
Apocrypha-Linux | PvE | PvP
NA · groups of 20+ · monthly · 1 on average
1 / 50

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on LocalDev?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

How often does LocalDev wipe, and at what times?

Once a month is all LocalDev wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 10 days 3 hours. Its tags give wipes as monthly.

Tags and categories

Where does LocalDev appear in Rust Live Stats lists and filters?

On Rust Live Stats, LocalDev is listed under Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the tags on LocalDev?

These are the tags LocalDev makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon; NA (North America): The server browser places this server under North America. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is LocalDev at the moment?

Last seen 9 days 2 hours ago, LocalDev is offline right now.

How does LocalDev compare with other Rust servers in the rankings?

North America places LocalDev at #1,560; overall it is #15,300, inside the top 69% of ranked servers, by seven-day player hours.

Map and rules

Which settings and rules are in force on LocalDev?

Nothing in the name of LocalDev states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Which map is live on LocalDev?

A procedural map, generated by the game, runs on LocalDev.

Server facts

Where does LocalDev sit geographically?

By its own NA tag, LocalDev sits in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 45.48.132.9:28015.

What Rust version is LocalDev on?

Rust network protocol 2634 and build 167781 on Windows is what LocalDev runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does LocalDev stay online, and is it up right now?

As of now, LocalDev is offline; the last sighting was 9 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 18 October 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to LocalDev?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 45.48.132.9:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^m,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Region

NA
North America The server browser places this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.