The count
Live coverage · Rust server
MonkeyCode Test Server
Offline MonkeyCode Test Server is not on the server list right now. The figures below are from when it was last seen, 39d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,428.
- The current map has been up 54d 8h, since Friday 4 September, 01:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on MonkeyCode Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,428 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does MonkeyCode Test Server wipe?
MonkeyCode Test Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 54 days 8 hours.
Tags and filters
Where does MonkeyCode Test Server appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists MonkeyCode Test Server fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on MonkeyCode Test Server?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list MonkeyCode Test Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on MonkeyCode Test Server right now?
MonkeyCode Test Server is not online at the moment, having last been seen 39 days 13 hours ago.
How does MonkeyCode Test Server compare with other Rust servers in the rankings?
Ranked by seven-day player hours, MonkeyCode Test Server is #15,428, placing it in the top – of ranked servers.
Rules and settings
Which settings and rules are in force on MonkeyCode Test Server?
No gather rate appears in the name MonkeyCode Test Server. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural, made by the game itself.
Server facts
What location is MonkeyCode Test Server in?
There is no region from MonkeyCode Test Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 45.62.172.81:28015.
What Rust version is MonkeyCode Test Server on?
The setup on MonkeyCode Test Server is Rust network protocol 2633 and build 162929 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is MonkeyCode Test Server up now, and how steady is its uptime?
At the time of this update, MonkeyCode Test Server is down, last seen 39 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 18 September 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to MonkeyCode Test Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 45.62.172.81:28015.