The count
Live coverage · Rust server
MonkeyCode Test Server
Offline MonkeyCode Test Server is not on the server list right now. The figures below are from when it was last seen, 38d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,467.
- The current map has been up 54d 23h, since Friday 4 September, 01:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on MonkeyCode Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,467 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does MonkeyCode Test Server wipe?
The record holds too few of MonkeyCode Test Server's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 54 days 23 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does MonkeyCode Test Server show up in?
On Rust Live Stats, MonkeyCode Test Server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on MonkeyCode Test Server carry?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list MonkeyCode Test Server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on MonkeyCode Test Server?
MonkeyCode Test Server reads offline at the moment; the last sighting was 38 days 16 hours ago.
What position does MonkeyCode Test Server hold among Rust servers?
Player hours over seven days put MonkeyCode Test Server at #15,467, in the top – of all ranked servers.
Settings and map
Which settings and rules are in force on MonkeyCode Test Server?
The name MonkeyCode Test Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural, made by the game itself.
Server facts
Which region is MonkeyCode Test Server hosted in?
There is no region from MonkeyCode Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 45.62.172.83:28015.
What Rust version is MonkeyCode Test Server on?
MonkeyCode Test Server operates on Linux with Rust network protocol 2633 and build 162929. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is MonkeyCode Test Server, and is it online at the moment?
At the time of this update, MonkeyCode Test Server is down, last seen 38 days 16 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What steps connect you to MonkeyCode Test Server?
Enter client.connect 45.62.172.83:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.