The count
Live coverage · Rust server
[NotPublic] Test branch
Offline [NotPublic] Test branch is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 1 of 5 players are on at the last check, 20% full.
- Over the last seven days it averages 0 players.
- It ranks #14,496, the top 66% of all ranked servers.
- The current map has been up 26d 4h, since Thursday 1 October, 18:07 UTC.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [NotPublic] Test branch
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,496 today
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 20h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
- 8d 20hThu 5 Nov, 19:00 UTCFW
- 36d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 19:14 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [NotPublic] Test branch?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what timetable does [NotPublic] Test branch wipe?
The monthly force wipe is the only wipe [NotPublic] Test branch takes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 4 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does [NotPublic] Test branch show up in?
These are the Rust Live Stats lists [NotPublic] Test branch fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on [NotPublic] Test branch?
These are the tags [NotPublic] Test branch makes public: gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; jp0 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on [NotPublic] Test branch right now?
[NotPublic] Test branch reads offline at the moment; the last sighting was 15 days 4 hours ago.
How does [NotPublic] Test branch compare with other Rust servers in the rankings?
Player hours over seven days put [NotPublic] Test branch at #14,496, in the top 66% of all ranked servers.
Rules and settings
Which settings and rules are in force on [NotPublic] Test branch?
The name [NotPublic] Test branch carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on [NotPublic] Test branch?
The map on [NotPublic] Test branch is procedural, made by the game itself.
Server facts
What location is [NotPublic] Test branch in?
Nothing on [NotPublic] Test branch states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 45.66.162.55:28015.
What version of Rust is running on [NotPublic] Test branch?
Rust network protocol 2634 and build 167398 on Windows is what [NotPublic] Test branch runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is [NotPublic] Test branch, and is it online at the moment?
As of now, [NotPublic] Test branch is offline; the last sighting was 15 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 24 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto [NotPublic] Test branch?
Enter client.connect 45.66.162.55:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.