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56,761 players on Rust servers right now 11,726 servers online 3,425 with players on 138 fresh wipes in the last three hours Local Dev Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Local Dev Server

Offline Local Dev Server is not on the server list right now. The figures below are from when it was last seen, 14d ago.

Key points

  • 1 of 5 players are on at the last check, 20% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,751, the top 64% of all ranked servers.
  • The current map has been up 24d 3h, since Saturday 3 October, 19:49 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 5 players

1/ 5players now 20% full
07-day averagepeak –
#13,751ranktop 64%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Local Dev Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,751 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Force wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.1 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
52 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
63 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
17 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
61 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
13 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Local Dev Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. In 100% of recent wipes, population held above half the peak right through to the next wipe.

How often does Local Dev Server wipe, and at what times?

Too few wipes are recorded for Local Dev Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 24 days 3 hours.

Tags and categories

Which Rust Live Stats filters and lists does Local Dev Server show up in?

These are the Rust Live Stats lists Local Dev Server fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Local Dev Server?

These are the tags Local Dev Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is Local Dev Server at the moment?

Local Dev Server is not online at the moment, having last been seen 14 days ago.

How does Local Dev Server compare with other Rust servers in the rankings?

Player hours over seven days put Local Dev Server at #13,751, in the top 64% of all ranked servers.

Settings and map

What rules does Local Dev Server enforce, and which settings does it use?

No gather rate appears in the name Local Dev Server. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is off: Valve's anti-cheat.

Can you tell me the map for Local Dev Server?

Local Dev Server uses a procedural map, which the game generates.

Server facts

Where does Local Dev Server sit geographically?

No region is published by Local Dev Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 46.138.18.129:28015 is its address.

What version of Rust is running on Local Dev Server?

Rust network protocol 2634 and build 167781 on Windows is what Local Dev Server runs. Steam updates it for you, but your game needs the same protocol to join.

Does Local Dev Server stay online, and is it up right now?

As of now, Local Dev Server is offline; the last sighting was 14 days ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 17 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to Local Dev Server?

Enter client.connect 46.138.18.129:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp5
Max players Slots: 5.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.