The count
Live coverage · Rust server
Server_217_DevBlog
Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 9d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,291, the top 69% of all ranked servers.
- The current map has been up 11d 16h, since Saturday 17 October, 06:29 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_217_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,291 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Monday 21 September 2026, 06:00 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Server_217_DevBlog?
Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.
When does Server_217_DevBlog wipe?
The record holds too few of Server_217_DevBlog's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 11 days 16 hours.
Tags and categories
Which Rust Live Stats filters and lists does Server_217_DevBlog show up in?
On Rust Live Stats, Server_217_DevBlog is listed under Modded Rust servers live now. Under the filters Type: Modded; Last wipe: In the last 2 weeks it appears on the server list.
What do the tags listed for Server_217_DevBlog signify?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; v2183 (Protocol): You need protocol 2183 on your game to get in; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded: plugins or changed settings alter the game; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Server_217_DevBlog publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on Server_217_DevBlog?
Last seen 9 days 16 hours ago, Server_217_DevBlog is offline right now.
Where does Server_217_DevBlog sit in the server rankings?
Player hours over seven days put Server_217_DevBlog at #15,291, in the top 69% of all ranked servers.
Settings and map
What settings and rules does Server_217_DevBlog run?
No gather rate appears in the name Server_217_DevBlog. Group limits are not published. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Anti-cheat: VAC from Valve is off.
Can you tell me the map for Server_217_DevBlog?
Server_217_DevBlog uses a procedural map, which the game generates.
Server facts
Where does Server_217_DevBlog sit geographically?
There is no region from Server_217_DevBlog. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 46.172.84.193:28015 is its address.
What Rust version is Server_217_DevBlog on?
Server_217_DevBlog operates on Windows with Rust network protocol 2183. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Server_217_DevBlog stay online, and is it up right now?
Server_217_DevBlog is currently offline, with its last appearance 9 days 16 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.
How to join
What is the way to connect to Server_217_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 46.172.84.193:28015.