The count
LiveLive coverage · Rust server
ZONE_51
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #8,976, the top 40% of all ranked servers.
- The current map has been up 3d 6h, since Saturday 24 October, 14:03 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ZONE_51
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,976 today
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 24 October 2026, 13:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 13 October 2026, 20:28 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 10.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 10 October 2026, 12:00 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on ZONE_51?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. In 50% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2 when it did not hold.
On what timetable does ZONE_51 wipe?
ZONE_51 wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 3 days 6 hours.
Tags and categories
Where does ZONE_51 appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include ZONE_51 are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags listed for ZONE_51 signify?
These are the tags ZONE_51 makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is ZONE_51 at the moment?
0 of ZONE_51's 100 slots are filled right now. The seven-day average is 0 players, with a peak of 1.
Where does ZONE_51 sit in the server rankings?
Ranked by seven-day player hours, ZONE_51 is #8,976, placing it in the top 40% of ranked servers.
Settings and map
What settings and rules does ZONE_51 run?
No gather rate appears in the name ZONE_51. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on ZONE_51?
A procedural map of 4,000 with seed 1337, generated by the game, runs on ZONE_51. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Which region is ZONE_51 hosted in?
Nothing on ZONE_51 states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 46.174.48.131:28015 is its address.
What is performance like on ZONE_51?
The average server fps was 100 over the last 48 hours; the lowest was 60. Entity count reached 91,299: buildings, deployables and the rest of the world. Up to 3,522 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on ZONE_51?
ZONE_51 operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is ZONE_51, and is it online at the moment?
Right now ZONE_51 is online. Based on the uptime it reports, the last restart was about 3 days 4 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 10 October 2026.
How to join
What steps connect you to ZONE_51?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 46.174.48.131:28015. The server's website: https://m.vk.ru/.