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81,845 players on Rust servers right now 11,853 servers online 3,922 with players on 169 fresh wipes in the last three hours ZONE_51: 0 players on now Updated every five minutes

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ZONE_51

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #8,976, the top 40% of all ranked servers.
  • The current map has been up 3d 6h, since Saturday 24 October, 14:03 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#8,976ranktop 40%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on ZONE_51

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,976 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct17 Oct20 Oct24 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
10.7 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
3.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
162 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
130 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
141 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
47 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on ZONE_51?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. In 50% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2 when it did not hold.

On what timetable does ZONE_51 wipe?

ZONE_51 wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 3 days 6 hours.

Tags and categories

Where does ZONE_51 appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include ZONE_51 are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for ZONE_51 signify?

These are the tags ZONE_51 makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is ZONE_51 at the moment?

0 of ZONE_51's 100 slots are filled right now. The seven-day average is 0 players, with a peak of 1.

Where does ZONE_51 sit in the server rankings?

Ranked by seven-day player hours, ZONE_51 is #8,976, placing it in the top 40% of ranked servers.

Settings and map

What settings and rules does ZONE_51 run?

No gather rate appears in the name ZONE_51. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on ZONE_51?

A procedural map of 4,000 with seed 1337, generated by the game, runs on ZONE_51. Same size, same seed, same map: RustMaps has it, reachable from this page.

About the server

Which region is ZONE_51 hosted in?

Nothing on ZONE_51 states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 46.174.48.131:28015 is its address.

What is performance like on ZONE_51?

The average server fps was 100 over the last 48 hours; the lowest was 60. Entity count reached 91,299: buildings, deployables and the rest of the world. Up to 3,522 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on ZONE_51?

ZONE_51 operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is ZONE_51, and is it online at the moment?

Right now ZONE_51 is online. Based on the uptime it reports, the last restart was about 3 days 4 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 10 October 2026.

How to join

What steps connect you to ZONE_51?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 46.174.48.131:28015. The server's website: https://m.vk.ru/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.