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34,406 players on Rust servers right now 11,599 servers online 2,900 with players on 67 fresh wipes in the last three hours Worldwar BetBoom [dev]: 0 players on now Updated every five minutes

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Worldwar BetBoom [dev]

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,931, the top 63% of all ranked servers.
  • The current map has been up 4d 20h, since Friday 23 October, 09:51 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#13,931ranktop 63%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Worldwar BetBoom [dev]

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,931 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
5.6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
2 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
15 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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8 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Worldwar BetBoom [dev]?

Recent wipes on this server averaged a peak of 1 players at their busiest. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2 when it did not hold.

When does Worldwar BetBoom [dev] wipe?

Worldwar BetBoom [dev] wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 4 days 20 hours have passed since this world was generated.

Tags and filters

Where does Worldwar BetBoom [dev] appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Worldwar BetBoom [dev] are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on Worldwar BetBoom [dev] carry?

gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Worldwar BetBoom [dev] publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on Worldwar BetBoom [dev] right now?

0 of Worldwar BetBoom [dev]'s 100 slots are filled right now. Peak over the past week: 1. Average: 0 players.

How does Worldwar BetBoom [dev] compare with other Rust servers in the rankings?

On player hours for the past seven days, Worldwar BetBoom [dev] sits at #13,931, inside the top 63% of ranked servers.

Rules and settings

Which settings and rules are in force on Worldwar BetBoom [dev]?

Nothing in the name of Worldwar BetBoom [dev] states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on Worldwar BetBoom [dev]?

Worldwar BetBoom [dev] runs a game-generated procedural map: size 4,500, seed 1337. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

Server details

What location is Worldwar BetBoom [dev] in?

Nothing on Worldwar BetBoom [dev] states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 46.174.50.219:28015.

How well does Worldwar BetBoom [dev] perform?

Server fps averaged 199 over the last 48 hours, with a low of 170. Buildings, deployables and everything else in the world added up to a maximum of 62,611 entities. Memory use peaked at 3,539 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Worldwar BetBoom [dev] on?

The setup on Worldwar BetBoom [dev] is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Worldwar BetBoom [dev] up now, and how steady is its uptime?

Right now Worldwar BetBoom [dev] is online. The uptime it reports puts the last restart at about 3 days 15 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 29 September 2026.

Connecting

What steps connect you to Worldwar BetBoom [dev]?

Enter client.connect 46.174.50.219:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.