The count
Live coverage · Rust server
Server_217_DevBlog
Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 3d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,323, the top 69% of all ranked servers.
- The current map has been up 3d 0h, since Sunday 25 October, 20:00 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_217_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,323 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Server_217_DevBlog wipe?
Too few wipes are recorded for Server_217_DevBlog to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 3 days.
Tags and categories
Which Rust Live Stats filters and lists does Server_217_DevBlog show up in?
These are the Rust Live Stats lists Server_217_DevBlog fits: Modded Rust servers live now. Under the filters Type: Modded; Last wipe: In the last week it appears on the server list.
What do the tags listed for Server_217_DevBlog signify?
These are the tags Server_217_DevBlog makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; v2183 (Protocol): The server runs protocol 2183, so match that version to join; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): Modded: plugins or changed settings alter the game; h5e7466bf (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on Server_217_DevBlog right now?
Last seen 3 days ago, Server_217_DevBlog is offline right now. Averaged over seven days: 0 players.
What position does Server_217_DevBlog hold among Rust servers?
Player hours over seven days put Server_217_DevBlog at #15,323, in the top 69% of all ranked servers.
Rules and settings
Which settings and rules are in force on Server_217_DevBlog?
No gather rate appears in the name Server_217_DevBlog. Group limits are not published. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. VAC is off: Valve's anti-cheat.
Can you tell me the map for Server_217_DevBlog?
Server_217_DevBlog uses a procedural map, which the game generates.
About the server
What location is Server_217_DevBlog in?
There is no region from Server_217_DevBlog. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 46.33.11.154:28015.
What version of Rust is running on Server_217_DevBlog?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join, your game must use the same protocol; Steam handles the update for you.
Is Server_217_DevBlog up now, and how steady is its uptime?
At the time of this update, Server_217_DevBlog is down, last seen 3 days ago. It was online for 0 of 48 hours in the last 2 full days, or 0% of the time. Rust Live Stats has tracked it since 25 October 2026.
How to join
What steps connect you to Server_217_DevBlog?
Enter client.connect 46.33.11.154:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.