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52,840 players on Rust servers right now 11,737 servers online 3,354 with players on 124 fresh wipes in the last three hours [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: 0 players (offline) Updated every five minutes

Live coverage · Rust server

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is not on the server list right now. The figures below are from when it was last seen, 33d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,170, the top 71% of all ranked servers.
  • The current map has been up 55d 5h, since Thursday 3 September, 18:07 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 19h, with the force wipe.
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monthly wipes vanillamoddedoxidepve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#16,170ranktop 71%
55d agolast wipemonthly schedule
7d 19hnext wipeThu 5 Nov, 19:00 UTC FW

Players on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,170 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 19h

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 51 on average
60 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
37 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
45 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 31 on average
84 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 25 on average
37 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing
NA · groups of 8+ · monthly · 12 on average
16 / 200

Quick answers

from the figures on this page

Wipe schedule

When does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | wipe?

Estimating [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe relies on the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 55 days 5 hours. Its tags give wipes as monthly.

Lists and tags

Which Rust Live Stats filters and lists does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | show up in?

On Rust Live Stats, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is listed under Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.

What meaning do the tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Last seen 33 days 20 hours ago, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline right now.

How does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | compare with other Rust servers in the rankings?

On player hours for the past seven days, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | sits at #16,170, inside the top 71% of ranked servers.

Rules and settings

What rules does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | enforce, and which settings does it use?

Nothing in the name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.

Which map is live on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

A procedural map of 4,250 with seed 907808716, generated by the game, runs on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | sit geographically?

The name points to North America even though [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes no region tag. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 47.25.226.71:28015 is its address.

What Rust version is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | on?

Rust network protocol 2633 and build 165217 on Windows is what [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | up now, and how steady is its uptime?

At the time of this update, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is down, last seen 33 days 20 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Enter client.connect 47.25.226.71:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://callmegumbi.github.io/dead-signal-website/index.html.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.