The count
LiveLive coverage · EU
10x PVE | Build & Chill | Deep Sea building
Key points
- 3 of 50 players are on now, 6% full.
- Over the last seven days it averages 3 players, with a peak of 10.
- It ranks #1,748, the top 8% of all ranked servers, and #681 in EU.
- The current map has been up 27d 13h, since Thursday 1 October, 18:17 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 11h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 10x PVE | Build & Chill | Deep Sea building
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,748 today
Rank
daily · 1 is bestTop 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 11h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 4 players
Thursday 1 October 2026, 18:03 UTC FW
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at 10x PVE | Build & Chill | Deep Sea building?
At their busiest, its recent wipes averaged 4 players. Peak population on the latest wipe came 23 hours after it.
How often does 10x PVE | Build & Chill | Deep Sea building wipe, and at what times?
Once a month is all 10x PVE | Build & Chill | Deep Sea building wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 27 days 13 hours. Its tags give wipes as monthly.
Tags and categories
Which Rust Live Stats filters and lists does 10x PVE | Build & Chill | Deep Sea building show up in?
On Rust Live Stats, 10x PVE | Build & Chill | Deep Sea building is listed under 10x Rust servers, live now, EU Rust servers, live, Modded Rust servers live now, Rust build and creative servers: live list and Rust PvE servers, live now. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
What meaning do the tags on 10x PVE | Build & Chill | Deep Sea building carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts10 (Group limit): Team cap: 10; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): Europe is the browser listing for this server, which 10x PVE | Build & Chill | Deep Sea building publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is 10x PVE | Build & Chill | Deep Sea building at the moment?
10x PVE | Build & Chill | Deep Sea building is carrying 3 players at the moment, with 50 slots in total. Averaged across seven days, 3 players; the peak was 10. Between now and 48 hours back, 20:00 UTC drew the most players, 5 on average.
How does 10x PVE | Build & Chill | Deep Sea building compare with other Rust servers in the rankings?
Seven-day player hours place 10x PVE | Build & Chill | Deep Sea building at #1,748 overall, in the top 8% of ranked servers and #681 in Europe.
Map and rules
What rules does 10x PVE | Build & Chill | Deep Sea building enforce, and which settings does it use?
Read the name for the rate: 10x gathering on 10x PVE | Build & Chill | Deep Sea building. The cap on a group is 10 players. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on 10x PVE | Build & Chill | Deep Sea building?
Size 5,000, seed 484310: that is the procedural map the game generates for 10x PVE | Build & Chill | Deep Sea building. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
Which region is 10x PVE | Build & Chill | Deep Sea building hosted in?
Its EU tag places 10x PVE | Build & Chill | Deep Sea building in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 49.12.149.39:28000.
What is performance like on 10x PVE | Build & Chill | Deep Sea building?
The average server fps was 42 over the last 48 hours; the lowest was 5. Buildings, deployables and everything else in the world added up to a maximum of 226,958 entities. The highest memory usage was 5,365 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on 10x PVE | Build & Chill | Deep Sea building?
The setup on 10x PVE | Build & Chill | Deep Sea building is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Does 10x PVE | Build & Chill | Deep Sea building stay online, and is it up right now?
Right now 10x PVE | Build & Chill | Deep Sea building is online. Based on the uptime it reports, the last restart was about 22 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to 10x PVE | Build & Chill | Deep Sea building?
Enter client.connect 49.12.149.39:28000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.