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99,188 players on Rust servers right now 11,854 servers online 3,861 with players on 532 fresh wipes in the last three hours [AU] OzRust.com Development: 0 players (offline) Updated every five minutes

Live coverage · OC

[AU] OzRust.com Development

Offline [AU] OzRust.com Development is not on the server list right now. The figures below are from when it was last seen, 13d ago.

Key points

  • 0 of 150 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,125, the top 70% of all ranked servers, and #188 in OC.
  • The current map has been up 13d 21h, since Thursday 15 October, 22:50 UTC, on a biweekly schedule.
  • The next wipe is expected Thursday 29 October at 22:50 UTC, in 2h.
Join
biweekly wipes moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 150 players

0/ 150players now 0% full
07-day averagepeak –
#15,125ranktop 70% · #188 in OC
13d agolast wipebiweekly schedule
2hnext wipeThu 29 Oct, 22:50 UTC

Players on [AU] OzRust.com Development

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,125 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct20 Oct21 Oct22 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Next wipe in 2h

Next wipe Thursday 29 October, 22:50 UTC, in 2h. Biweekly: 14 days after its last wipe

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons
OC · no group limit · biweekly · 36 on average
20 / 2000
[AU] OzRust.com PvE | Jetpacks | Kits | Events
OC · groups of 8+ · biweekly · 2 on average
0 / 150
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
OC · groups of 8+ · monthly · 13 on average
2 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing
OC · groups of 8+ · monthly · 9 on average
1 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event
OC · groups of 8+ · monthly · 7 on average
2 / 100
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]
OC · groups of 8+ · weekly · 4 on average
1 / 30

Quick answers

from the figures on this page

Wiping

How often does [AU] OzRust.com Development wipe, and at what times?

The next wipe on [AU] OzRust.com Development is an estimate, drawn from biweekly: 14 days after its last wipe. Thursday 29 October at 22:50 UTC is the date of its next wipe. 13 days 21 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.

Tags and categories

Which Rust Live Stats filters and lists does [AU] OzRust.com Development show up in?

The Rust Live Stats lists that include [AU] OzRust.com Development are Live Oceanic Rust servers, Modded Rust servers live now and Rust PvE servers, live now. Under the filters Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks it appears on the server list.

How should you read the tags on [AU] OzRust.com Development?

gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once every fortnight; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; OC (Oceania): The server browser places this server under Oceania: that is the tag list [AU] OzRust.com Development publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is [AU] OzRust.com Development at the moment?

[AU] OzRust.com Development reads offline at the moment; the last sighting was 13 days 19 hours ago.

How does [AU] OzRust.com Development compare with other Rust servers in the rankings?

Oceania places [AU] OzRust.com Development at #188; overall it is #15,125, inside the top 70% of ranked servers, by seven-day player hours.

Settings and map

Which settings and rules are in force on [AU] OzRust.com Development?

The name [AU] OzRust.com Development carries no gather rate. Eight players per group, which is the game's default. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on [AU] OzRust.com Development?

[AU] OzRust.com Development uses a procedural map, which the game generates.

About the server

Where does [AU] OzRust.com Development sit geographically?

Its OC tag places [AU] OzRust.com Development in Oceania. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 49.180.105.193:28014.

What version of Rust is running on [AU] OzRust.com Development?

[AU] OzRust.com Development operates on Linux with Rust network protocol 2634 and build 167781. Steam updates it for you, but your game needs the same protocol to join.

Does [AU] OzRust.com Development stay online, and is it up right now?

As of now, [AU] OzRust.com Development is offline; the last sighting was 13 days 19 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 16 October 2026, Rust Live Stats saw it for the first time.

Getting on

What is the way to connect to [AU] OzRust.com Development?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 49.180.105.193:28014.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The slot count is 150.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build Build: 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Wipe schedule

^b
Biweekly It wipes once every fortnight.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Region

OC
Oceania The server browser places this server under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.