The count
Live coverage · Rust server
[DEV] Chernobyl - plugin test (local)
Offline [DEV] Chernobyl - plugin test (local) is not on the server list right now. The figures below are from when it was last seen, 9d ago.
Key points
- 0 of 20 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,248, the top 69% of all ranked servers.
- The current map has been up 12d 0h, since Friday 16 October, 20:49 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [DEV] Chernobyl - plugin test (local)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,248 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does [DEV] Chernobyl - plugin test (local) wipe?
[DEV] Chernobyl - plugin test (local)'s wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 12 days.
Lists and tags
Which Rust Live Stats filters and lists does [DEV] Chernobyl - plugin test (local) show up in?
These are the Rust Live Stats lists [DEV] Chernobyl - plugin test (local) fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on [DEV] Chernobyl - plugin test (local) carry?
These are the tags [DEV] Chernobyl - plugin test (local) makes public: gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): 20 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is [DEV] Chernobyl - plugin test (local) at the moment?
Last seen 9 days 23 hours ago, [DEV] Chernobyl - plugin test (local) is offline right now.
How does [DEV] Chernobyl - plugin test (local) compare with other Rust servers in the rankings?
Ranked by seven-day player hours, [DEV] Chernobyl - plugin test (local) is #15,248, placing it in the top 69% of ranked servers.
Map and rules
What rules does [DEV] Chernobyl - plugin test (local) enforce, and which settings does it use?
Nothing in the name of [DEV] Chernobyl - plugin test (local) states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on [DEV] Chernobyl - plugin test (local)?
[DEV] Chernobyl - plugin test (local) uses a procedural map, which the game generates.
About the server
What location is [DEV] Chernobyl - plugin test (local) in?
No region is published by [DEV] Chernobyl - plugin test (local). A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 49.207.57.136:28015.
What version of Rust is running on [DEV] Chernobyl - plugin test (local)?
Rust network protocol 2634 and build 167781 on Linux is what [DEV] Chernobyl - plugin test (local) runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [DEV] Chernobyl - plugin test (local) stay online, and is it up right now?
As of now, [DEV] Chernobyl - plugin test (local) is offline; the last sighting was 9 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 18 October 2026.
Connecting
How do you get onto [DEV] Chernobyl - plugin test (local)?
Enter client.connect 49.207.57.136:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.