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89,192 players on Rust servers right now 11,830 servers online 3,733 with players on 415 fresh wipes in the last three hours Branch Testserver: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Branch Testserver

Offline Branch Testserver is not on the server list right now. The figures below are from when it was last seen, 38d ago.

Key points

  • 0 of 40 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,471, the top 67% of all ranked servers.
  • The current map has been up 275d 9h, since Tuesday 27 January, 12:07 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#15,471ranktop 67%
275d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Branch Testserver

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,471 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
109 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
34 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
110 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
346 / 350

Quick answers

from the figures on this page

Wipe days

How often does Branch Testserver wipe, and at what times?

The record holds too few of Branch Testserver's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 275 days 9 hours have passed since this world was generated.

Tags and filters

Where does Branch Testserver appear in Rust Live Stats lists and filters?

On Rust Live Stats, Branch Testserver is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

How should you read the tags on Branch Testserver?

gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): Team cap: 8, which is the game default; v2620 (Protocol): You need protocol 2620 on your game to get in; cs140844 (Build): The game build is 140844; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list Branch Testserver publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on Branch Testserver right now?

Branch Testserver reads offline at the moment; the last sighting was 38 days ago.

Where does Branch Testserver sit in the server rankings?

Ranked by seven-day player hours, Branch Testserver is #15,471, placing it in the top 67% of ranked servers.

Rules and settings

Which settings and rules are in force on Branch Testserver?

Nothing in the name of Branch Testserver states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on Branch Testserver?

Branch Testserver uses a procedural map, which the game generates.

About the server

Which region is Branch Testserver hosted in?

No region is published by Branch Testserver. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 5.135.108.216:28006.

What version of Rust is running on Branch Testserver?

Branch Testserver operates on Linux with Rust network protocol 2620 and build 140844. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Branch Testserver up now, and how steady is its uptime?

As of now, Branch Testserver is offline; the last sighting was 38 days ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto Branch Testserver?

Enter client.connect 5.135.108.216:28006 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2620,gmvanilla,cs140844,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players The slot count is 40.
ts8
Group limit Team cap: 8, which is the game default.
v2620
Protocol You need protocol 2620 on your game to get in.
cs140844
Build The game build is 140844.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.