The count
Live coverage · Rust server
TroubleChute
Offline TroubleChute is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,656, the top 66% of all ranked servers.
- The current map has been up 24d 6h, since Monday 5 October, 11:57 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TroubleChute
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,656 today
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Monday 5 October 2026, 12:30 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does TroubleChute wipe?
Too few wipes are recorded for TroubleChute to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 24 days 6 hours have passed since this world was generated.
Tags and categories
Where does TroubleChute appear in Rust Live Stats lists and filters?
On Rust Live Stats, TroubleChute is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list TroubleChute publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on TroubleChute right now?
TroubleChute is not online at the moment, having last been seen 2 days 20 hours ago. Averaged across seven days, 0 players; the peak was 1.
What position does TroubleChute hold among Rust servers?
Ranked by seven-day player hours, TroubleChute is #14,656, placing it in the top 66% of ranked servers.
Rules and settings
What settings and rules does TroubleChute run?
Nothing in the name of TroubleChute states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on TroubleChute?
The map on TroubleChute is procedural, made by the game itself.
Server facts
Where does TroubleChute sit geographically?
No region is published by TroubleChute. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 5.139.39.184:28015 is its address.
What version of Rust is running on TroubleChute?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. Steam updates it for you, but your game needs the same protocol to join.
Does TroubleChute stay online, and is it up right now?
At the time of this update, TroubleChute is down, last seen 2 days 20 hours ago. 0 of 48 hours were online in the last 2 full days, giving 0% uptime. Rust Live Stats has tracked it since 26 October 2026.
How to join
How do you get onto TroubleChute?
Enter client.connect 5.139.39.184:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.