The count
Live coverage · Rust server
test
Offline test is not on the server list right now. The figures below are from when it was last seen, 31d ago.
Key points
- 0 of 15 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,247, the top 68% of all ranked servers.
- The current map has been up 31d 3h, since Monday 28 September, 12:25 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,247 today
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does test wipe, and at what times?
The record holds too few of test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 31 days 3 hours.
Tags and categories
Where does test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
How should you read the tags on test?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp15 (Max players): The slot count is 15; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166016 (Build): Build: 166016; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon, which test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is test at the moment?
Last seen 31 days 1 hours ago, test is offline right now.
What position does test hold among Rust servers?
On player hours for the past seven days, test sits at #16,247, inside the top 68% of ranked servers.
Rules and settings
What rules does test enforce, and which settings does it use?
Nothing in the name of test states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is in use on test?
A procedural map, generated by the game, runs on test.
Server details
What location is test in?
There is no region from test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 5.164.252.134:28015.
What Rust version is test on?
The setup on test is Rust network protocol 2634 and build 166016 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is test up now, and how steady is its uptime?
As of now, test is offline; the last sighting was 31 days 1 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 28 September 2026.
Getting on
How do you get onto test?
Enter client.connect 5.164.252.134:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.