The count
Live coverage · Rust server
Apollo Local Dev
Offline Apollo Local Dev is not on the server list right now. The figures below are from when it was last seen, 6d ago.
Key points
- 0 of 20 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,338, the top 69% of all ranked servers.
- The current map has been up 6d 13h, since Thursday 22 October, 18:59 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Apollo Local Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,338 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Apollo Local Dev wipe?
Too few wipes are recorded for Apollo Local Dev to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 6 days 13 hours.
Tags and filters
Which Rust Live Stats filters and lists does Apollo Local Dev show up in?
On Rust Live Stats, Apollo Local Dev is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What meaning do the tags on Apollo Local Dev carry?
These are the tags Apollo Local Dev makes public: gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): The slot count is 20; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on Apollo Local Dev right now?
Last seen 6 days 13 hours ago, Apollo Local Dev is offline right now. Across the past week the average was 0 players.
What position does Apollo Local Dev hold among Rust servers?
Player hours over seven days put Apollo Local Dev at #15,338, in the top 69% of all ranked servers.
Settings and map
What rules does Apollo Local Dev enforce, and which settings does it use?
The name Apollo Local Dev carries no gather rate. Group size tops out at 32 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on Apollo Local Dev?
Apollo Local Dev runs a game-generated procedural map: size 1,000, seed 12345. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does Apollo Local Dev sit geographically?
There is no region from Apollo Local Dev. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 5.175.164.193:28015 is its address.
What Rust version is Apollo Local Dev on?
The setup on Apollo Local Dev is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Does Apollo Local Dev stay online, and is it up right now?
Apollo Local Dev is currently offline, with its last appearance 6 days 13 hours ago. It was online for 0 of 144 hours in the last 6 full days, or 0% of the time. The first sighting by Rust Live Stats was on 22 October 2026.
Connecting
What steps connect you to Apollo Local Dev?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 5.175.164.193:28015.