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42,938 players on Rust servers right now 11,645 servers online 3,029 with players on 91 fresh wipes in the last three hours Apollo Local Dev: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Apollo Local Dev

Offline Apollo Local Dev is not on the server list right now. The figures below are from when it was last seen, 6d ago.

Key points

  • 0 of 20 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,338, the top 69% of all ranked servers.
  • The current map has been up 6d 13h, since Thursday 22 October, 18:59 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 20 players

0/ 20players now 0% full
07-day averagepeak –
#15,338ranktop 69%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Apollo Local Dev

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,338 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
102 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
131 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
46 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
19 / 1000

Quick answers

from the figures on this page

Wipe schedule

On what timetable does Apollo Local Dev wipe?

Too few wipes are recorded for Apollo Local Dev to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 6 days 13 hours.

Tags and filters

Which Rust Live Stats filters and lists does Apollo Local Dev show up in?

On Rust Live Stats, Apollo Local Dev is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on Apollo Local Dev carry?

These are the tags Apollo Local Dev makes public: gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): The slot count is 20; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on Apollo Local Dev right now?

Last seen 6 days 13 hours ago, Apollo Local Dev is offline right now. Across the past week the average was 0 players.

What position does Apollo Local Dev hold among Rust servers?

Player hours over seven days put Apollo Local Dev at #15,338, in the top 69% of all ranked servers.

Settings and map

What rules does Apollo Local Dev enforce, and which settings does it use?

The name Apollo Local Dev carries no gather rate. Group size tops out at 32 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on Apollo Local Dev?

Apollo Local Dev runs a game-generated procedural map: size 1,000, seed 12345. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Where does Apollo Local Dev sit geographically?

There is no region from Apollo Local Dev. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 5.175.164.193:28015 is its address.

What Rust version is Apollo Local Dev on?

The setup on Apollo Local Dev is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Does Apollo Local Dev stay online, and is it up right now?

Apollo Local Dev is currently offline, with its last appearance 6 days 13 hours ago. It was online for 0 of 144 hours in the last 6 full days, or 0% of the time. The first sighting by Rust Live Stats was on 22 October 2026.

Connecting

What steps connect you to Apollo Local Dev?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 5.175.164.193:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp20
Max players The slot count is 20.
ts32
Group limit Teams are capped at 32.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.