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42,563 players on Rust servers right now 11,633 servers online 3,050 with players on 98 fresh wipes in the last three hours LocalServer: 2 players (offline) Updated every five minutes

Live coverage · Rust server

LocalServer

Offline LocalServer is not on the server list right now. The figures below are from when it was last seen, 14d ago.

Key points

  • 2 of 2 players are on at the last check, 100% full.
  • Over the last seven days it averages 0 players.
  • It ranks #11,588, the top 54% of all ranked servers.
  • The current map has been up 17d 14h, since Saturday 10 October, 17:03 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 2 of 2 players

2/ 2players now 100% full
07-day averagepeak –
#11,588ranktop 54%
17d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on LocalServer

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,588 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep6 Oct10 Oct15 Oct20 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctTue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
2

Wipe peaks at 2 players, 1 in the queue

Peak
2 +1 queue
Crowd
held half
Lasted
3.9 days
Players before
0

Wipe peaks at 2 players, 1 in the queue

Peak
2 +1 queue
Crowd
–
Lasted
1.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
8.4 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
125 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
137 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
60 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
33 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on LocalServer?

At their busiest, its recent wipes averaged 2 players. Peak population on the latest wipe came 1 hours after it. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does LocalServer wipe, and at what times?

LocalServer wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 17 days 14 hours.

Lists and tags

Which Rust Live Stats filters and lists does LocalServer show up in?

These are the Rust Live Stats lists LocalServer fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on LocalServer?

gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list LocalServer publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is LocalServer at the moment?

LocalServer reads offline at the moment; the last sighting was 14 days 11 hours ago.

How does LocalServer compare with other Rust servers in the rankings?

On player hours for the past seven days, LocalServer sits at #11,588, inside the top 54% of ranked servers.

Rules and settings

Which settings and rules are in force on LocalServer?

Nothing in the name of LocalServer states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on LocalServer?

LocalServer uses a procedural map, which the game generates.

About the server

What location is LocalServer in?

No region is published by LocalServer. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 5.18.90.200:28015 is its address.

What Rust version is LocalServer on?

Rust network protocol 2634 and build 166494 on Windows is what LocalServer runs. Steam updates it for you, but your game needs the same protocol to join.

Is LocalServer up now, and how steady is its uptime?

At the time of this update, LocalServer is down, last seen 14 days 11 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 25 September 2026.

How to join

What is the way to connect to LocalServer?

Enter client.connect 5.18.90.200:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.