The count
Live coverage · Rust server
Server_217_DevBlog
Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 40d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,400.
- The current map has been up 134d 17h, since Tuesday 16 June, 13:54 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_217_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,400 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Server_217_DevBlog wipe, and at what times?
Too few wipes are recorded for Server_217_DevBlog to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 134 days 17 hours.
Tags and categories
Where does Server_217_DevBlog appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Server_217_DevBlog fits: Modded Rust servers live now. You will find it on the server list under Type: Modded.
How should you read the tags on Server_217_DevBlog?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): It runs the plugin framework Oxide (uMod); modded (Modded): Plugins or settings changes put this under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Server_217_DevBlog publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Server_217_DevBlog?
Server_217_DevBlog is not online at the moment, having last been seen 40 days 19 hours ago.
What position does Server_217_DevBlog hold among Rust servers?
Ranked by seven-day player hours, Server_217_DevBlog is #15,400, placing it in the top – of ranked servers.
Rules and settings
What rules does Server_217_DevBlog enforce, and which settings does it use?
Nothing in the name of Server_217_DevBlog states a gather rate. No group limit appears in its listing. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Anti-cheat: VAC from Valve is off.
Can you tell me the map for Server_217_DevBlog?
Server_217_DevBlog uses a procedural map, which the game generates.
Server facts
Where does Server_217_DevBlog sit geographically?
No region is published by Server_217_DevBlog. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 5.227.44.219:28015.
What version of Rust is running on Server_217_DevBlog?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Server_217_DevBlog stay online, and is it up right now?
Server_217_DevBlog is currently offline, with its last appearance 40 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 18 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to Server_217_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 5.227.44.219:28015.