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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 14 fresh wipes in the last three hours Mars Colony LOCAL DEVELOPMENT: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Mars Colony LOCAL DEVELOPMENT

Offline Mars Colony LOCAL DEVELOPMENT is not on the server list right now. The figures below are from when it was last seen, 17d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,790, the top 71% of all ranked servers.
  • The current map has been up 18d 8h, since Saturday 10 October, 11:17 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#15,790ranktop 71%
18d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Mars Colony LOCAL DEVELOPMENT

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,790 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Wipe days

On what timetable does Mars Colony LOCAL DEVELOPMENT wipe?

The record holds too few of Mars Colony LOCAL DEVELOPMENT's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 18 days 8 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Mars Colony LOCAL DEVELOPMENT show up in?

The Rust Live Stats lists that include Mars Colony LOCAL DEVELOPMENT are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Mars Colony LOCAL DEVELOPMENT carry?

These are the tags Mars Colony LOCAL DEVELOPMENT makes public: gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): Build: 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on Mars Colony LOCAL DEVELOPMENT right now?

Mars Colony LOCAL DEVELOPMENT is not online at the moment, having last been seen 17 days 6 hours ago.

How does Mars Colony LOCAL DEVELOPMENT compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Mars Colony LOCAL DEVELOPMENT is #15,790, placing it in the top 71% of ranked servers.

Map and rules

Which settings and rules are in force on Mars Colony LOCAL DEVELOPMENT?

Nothing in the name of Mars Colony LOCAL DEVELOPMENT states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.

Server facts

Which region is Mars Colony LOCAL DEVELOPMENT hosted in?

There is no region from Mars Colony LOCAL DEVELOPMENT. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 5.29.9.12:28115.

What Rust version is Mars Colony LOCAL DEVELOPMENT on?

The setup on Mars Colony LOCAL DEVELOPMENT is Rust network protocol 2634 and build 167398 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Mars Colony LOCAL DEVELOPMENT, and is it online at the moment?

At the time of this update, Mars Colony LOCAL DEVELOPMENT is down, last seen 17 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 11 October 2026, Rust Live Stats saw it for the first time.

Getting on

What is the way to connect to Mars Colony LOCAL DEVELOPMENT?

Enter client.connect 5.29.9.12:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp4
Max players Slots: 4.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167398
Build Build: 167398.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.