The count
Live coverage · Rust server
Local Dev Server
Offline Local Dev Server is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #13,283, the top 61% of all ranked servers.
- The current map has been up 16d 15h, since Monday 12 October, 21:45 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local Dev Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,283 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Monday 12 October 2026, 21:45 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Monday 12 October 2026, 08:46 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 9 October 2026, 22:30 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.4 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 20:43 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 7 October 2026, 00:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 6 October 2026, 00:17 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 5 October 2026, 17:39 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 4 October 2026, 19:10 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Show 3 earlier wipes
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 14:10 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 4.2 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 20:37 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 13:45 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 12.3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Local Dev Server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
When does Local Dev Server wipe?
Local Dev Server wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 16 days 15 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Local Dev Server show up in?
On Rust Live Stats, Local Dev Server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Dev Server?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Local Dev Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Local Dev Server at the moment?
Local Dev Server reads offline at the moment; the last sighting was 16 days 15 hours ago.
What position does Local Dev Server hold among Rust servers?
On player hours for the past seven days, Local Dev Server sits at #13,283, inside the top 61% of ranked servers.
Rules and settings
What settings and rules does Local Dev Server run?
No gather rate appears in the name Local Dev Server. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Server details
What location is Local Dev Server in?
Nothing on Local Dev Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 50.20.242.36:28015 is its address.
What version of Rust is running on Local Dev Server?
The setup on Local Dev Server is Rust network protocol 2634 and build 167584 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Local Dev Server stay online, and is it up right now?
As of now, Local Dev Server is offline; the last sighting was 16 days 15 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 16 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to Local Dev Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 50.20.242.36:28015.