The count
Live coverage · Rust server
My Local Testing Server
Offline My Local Testing Server is not on the server list right now. The figures below are from when it was last seen, 33d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #14,859, the top 64% of all ranked servers.
- The current map has been up 37d 3h, since Tuesday 22 September, 13:28 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on My Local Testing Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,859 today
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Tuesday 22 September 2026, 13:28 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Monday 21 September 2026, 16:03 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 20 September 2026, 04:19 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at My Local Testing Server?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it.
How often does My Local Testing Server wipe, and at what times?
No next wipe can be predicted for My Local Testing Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 37 days 3 hours.
Lists and tags
Which Rust Live Stats filters and lists does My Local Testing Server show up in?
The Rust Live Stats lists that include My Local Testing Server are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on My Local Testing Server?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon, which My Local Testing Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on My Local Testing Server?
Last seen 33 days 14 hours ago, My Local Testing Server is offline right now.
What position does My Local Testing Server hold among Rust servers?
On player hours for the past seven days, My Local Testing Server sits at #14,859, inside the top 64% of ranked servers.
Rules and settings
What rules does My Local Testing Server enforce, and which settings does it use?
Nothing in the name of My Local Testing Server states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is in use on My Local Testing Server?
A procedural map, generated by the game, runs on My Local Testing Server.
About the server
Which region is My Local Testing Server hosted in?
No region is published by My Local Testing Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 50.25.73.37:28015.
What version of Rust is running on My Local Testing Server?
The setup on My Local Testing Server is Rust network protocol 2633 and build 164530 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is My Local Testing Server up now, and how steady is its uptime?
As of now, My Local Testing Server is offline; the last sighting was 33 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 20 September 2026.
Getting on
What is the way to connect to My Local Testing Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 50.25.73.37:28015.